Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest Packet 6: Monk reactions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9061087" data-attributes="member: 6801228"><p>If you have designed a wizard class that, as a class, says "I am better off using my crossbow than using a cantrip" then you have not designed a good wizard class that is supposed to be using cantrips. </p><p></p><p><strong><em><u>Again</u></em></strong>, I keep repeating it, this isn't "no monk should ever touch a crossbow!" this is a response to "the monk's best way to fight a melee opponent is to never engage in melee". The Monk is a class designed to punch people in the face, they are a melee class. And we keep getting told that they should avoid melee fights at all cost. That is a red flag.</p><p></p><p></p><p></p><p>IF your fantasy is "the monk is a designated archer class" then I have bad news for you. </p><p></p><p>A monk should be able to engage in melee and not feel like that was a mistake. Sometimes at level 3 they have options, sometimes they don't. This conversation has ranged levels and abilities constantly. </p><p></p><p>And yes, the elemental monk's reach is very cool. But there is a looming problem. The elemental monk uses that ability at the start of the fight, then they flurry.... and now they have a single point of ki left until they can get a short rest. So, are they going to be able to continue in engaging with melee? Or are they going to need to abandon their fists and rely on their bow? And if it is the second... why do we have a class built to utilize their fists who consistently abandons use of their fists? Isn't that a problem!?</p><p></p><p></p><p></p><p>Other classes don't have to do the same single repetitive task either. But they are best at what they are designed to do. And it seems monks are not best in engaging in melee with their fists. Oh, sure, they do more damage with unarmed strikes (unless you have the unarmed fighting style) than other classes but they are so unreliable in melee that even the suggestion that that is what they should be doing seems to be melting down the thread. Instead, they seem to be the best at being archers. which is not what the fantasy of the Monk IS</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9061087, member: 6801228"] If you have designed a wizard class that, as a class, says "I am better off using my crossbow than using a cantrip" then you have not designed a good wizard class that is supposed to be using cantrips. [B][I][U]Again[/U][/I][/B], I keep repeating it, this isn't "no monk should ever touch a crossbow!" this is a response to "the monk's best way to fight a melee opponent is to never engage in melee". The Monk is a class designed to punch people in the face, they are a melee class. And we keep getting told that they should avoid melee fights at all cost. That is a red flag. IF your fantasy is "the monk is a designated archer class" then I have bad news for you. A monk should be able to engage in melee and not feel like that was a mistake. Sometimes at level 3 they have options, sometimes they don't. This conversation has ranged levels and abilities constantly. And yes, the elemental monk's reach is very cool. But there is a looming problem. The elemental monk uses that ability at the start of the fight, then they flurry.... and now they have a single point of ki left until they can get a short rest. So, are they going to be able to continue in engaging with melee? Or are they going to need to abandon their fists and rely on their bow? And if it is the second... why do we have a class built to utilize their fists who consistently abandons use of their fists? Isn't that a problem!? Other classes don't have to do the same single repetitive task either. But they are best at what they are designed to do. And it seems monks are not best in engaging in melee with their fists. Oh, sure, they do more damage with unarmed strikes (unless you have the unarmed fighting style) than other classes but they are so unreliable in melee that even the suggestion that that is what they should be doing seems to be melting down the thread. Instead, they seem to be the best at being archers. which is not what the fantasy of the Monk IS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest Packet 6: Monk reactions?
Top