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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Chaosmancer" data-source="post: 9061709" data-attributes="member: 6801228"><p>And those circumstances seem to be "melee with a melee opponent". Those are the circumstances where a monk is better off using a crossbow or shortbow.</p><p></p><p></p><p></p><p>Because the only enemies that seem to be desirable for monks to be in melee with are those that cannot fight back effectively in melee. With their deflect arrows ability, you would be better off just making a new archer class and taking an feat or ability to fire in melee. It would achieve the stated goals better.</p><p></p><p></p><p></p><p>And what do you mean by "use sparingly"? I activated two iconic abilities for my character. I didn't need to dash, and I didn't need to dodge, so it isn't like I just ignored non-damage uses for my Ki, I just didn't have any reason to use them. Sure, it might not have been able to hit me, but funny thing, I generally don't play solo games. And maybe that flurry was my best chance of protecting an ally.</p><p></p><p>So is the proper way to play a monk to only use a single monk action a fight? Don't throw back missiles you catch, only increase your damage as a last resort, ect? </p><p></p><p>Also if "just take a short rest" was a good option? We wouldn't have the constant refrain that short rests need to be eliminated because no one relies on them. Short rests aren't reliable, WoTC has said many tables don't even use them.</p><p></p><p></p><p></p><p>Because I have more than one spell I am capable of casting, even if I cast shield most turns.</p><p></p><p></p><p></p><p>Which can be done by any class. Seriously, the only reason Monks get seen as this uniquely disruptive force is because most people are used to thinking only about the frontline, and assume a character 40 ft back from that frontline is safe. </p><p></p><p>But they aren't. My archer is able to reach out and touch someone pretty trivially, no matter where they hide on the field. And suddenly the enemies plan isn't so rigid, because I can damage their backline. Same as the monk. </p><p></p><p>I want Monks to be martial controllers, utilizing the unarmed strike abilities and controlling the enemy, but also able to stand in melee, even if only for a little bit.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9061709, member: 6801228"] And those circumstances seem to be "melee with a melee opponent". Those are the circumstances where a monk is better off using a crossbow or shortbow. Because the only enemies that seem to be desirable for monks to be in melee with are those that cannot fight back effectively in melee. With their deflect arrows ability, you would be better off just making a new archer class and taking an feat or ability to fire in melee. It would achieve the stated goals better. And what do you mean by "use sparingly"? I activated two iconic abilities for my character. I didn't need to dash, and I didn't need to dodge, so it isn't like I just ignored non-damage uses for my Ki, I just didn't have any reason to use them. Sure, it might not have been able to hit me, but funny thing, I generally don't play solo games. And maybe that flurry was my best chance of protecting an ally. So is the proper way to play a monk to only use a single monk action a fight? Don't throw back missiles you catch, only increase your damage as a last resort, ect? Also if "just take a short rest" was a good option? We wouldn't have the constant refrain that short rests need to be eliminated because no one relies on them. Short rests aren't reliable, WoTC has said many tables don't even use them. Because I have more than one spell I am capable of casting, even if I cast shield most turns. Which can be done by any class. Seriously, the only reason Monks get seen as this uniquely disruptive force is because most people are used to thinking only about the frontline, and assume a character 40 ft back from that frontline is safe. But they aren't. My archer is able to reach out and touch someone pretty trivially, no matter where they hide on the field. And suddenly the enemies plan isn't so rigid, because I can damage their backline. Same as the monk. I want Monks to be martial controllers, utilizing the unarmed strike abilities and controlling the enemy, but also able to stand in melee, even if only for a little bit. [/QUOTE]
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Playtest Packet 6: Monk reactions?
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