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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Chaosmancer" data-source="post: 9069430" data-attributes="member: 6801228"><p>Do you think it would be too much to put Pass without Trace, Darkvision (solely for allies), and Silence back as options for them to use? It wouldn't increase their combat power one iota, but it would give them back the utility they lost.</p><p></p><p></p><p></p><p>So, similiar to the Sun Soul's AOE? Actually... why not just copy that? </p><p></p><p>Make it a 1 Martial art die AOE for free, then spend ki to increase the damage by two dice per ki spent. So 1 ki = 3d, 2 ki equal = 5d. Might be a bit too strong, but I'm fine with that. Or you could copy the Ascendant Dragon's Breath Weapon ability.</p><p></p><p></p><p></p><p>I find it especially egregious because of how expensive it ends up being. </p><p></p><p>The original feature healed a guaranteed 18 when you got it, and a max of 60. It was once per day, and it was an action, but since it was an action it wasn't used in combat. It also, as you say, cost nothing. </p><p></p><p>This version is a die + wisdom mod. Now, that means that until level 12 or so, you are looking at it being +3. So, it starts with 1d8+3 or 7.5 ON AVERAGE. It is ONLY a bonus action... but since that still costs you things like patient defense or flurry of blows, you STILL aren't likely to use it in combat unless you are desperate. </p><p></p><p>So, you are likely getting three uses, which is 3d8+9, which is more healing technically, it averages out to 22.5, but that is also an average. You could potentially heal a total of 17 or a total of 15. And, it doesn't increase. By the time the Old Open Hand was level 10, this ability was healing 30 hp. This version is still averaging 22.5, because you haven't had a chance to increase your wisdom if you are focused on your dex. Now, if you were able to get Wisdom 20 (unlikely) then this would max out at 5d12+25.... which is 57.5 on average. LESS than the original peak. </p><p></p><p>Oh, and we've forgotten something. All this healing? All this healing that is LESS than what you used to get? It now costs you between 3 and 5 ki to pull off. </p><p></p><p>This is just horrible.</p><p></p><p></p><p></p><p>Eh, I think all the old Tranquility ability needed was the chance to be restablished after a fight.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9069430, member: 6801228"] Do you think it would be too much to put Pass without Trace, Darkvision (solely for allies), and Silence back as options for them to use? It wouldn't increase their combat power one iota, but it would give them back the utility they lost. So, similiar to the Sun Soul's AOE? Actually... why not just copy that? Make it a 1 Martial art die AOE for free, then spend ki to increase the damage by two dice per ki spent. So 1 ki = 3d, 2 ki equal = 5d. Might be a bit too strong, but I'm fine with that. Or you could copy the Ascendant Dragon's Breath Weapon ability. I find it especially egregious because of how expensive it ends up being. The original feature healed a guaranteed 18 when you got it, and a max of 60. It was once per day, and it was an action, but since it was an action it wasn't used in combat. It also, as you say, cost nothing. This version is a die + wisdom mod. Now, that means that until level 12 or so, you are looking at it being +3. So, it starts with 1d8+3 or 7.5 ON AVERAGE. It is ONLY a bonus action... but since that still costs you things like patient defense or flurry of blows, you STILL aren't likely to use it in combat unless you are desperate. So, you are likely getting three uses, which is 3d8+9, which is more healing technically, it averages out to 22.5, but that is also an average. You could potentially heal a total of 17 or a total of 15. And, it doesn't increase. By the time the Old Open Hand was level 10, this ability was healing 30 hp. This version is still averaging 22.5, because you haven't had a chance to increase your wisdom if you are focused on your dex. Now, if you were able to get Wisdom 20 (unlikely) then this would max out at 5d12+25.... which is 57.5 on average. LESS than the original peak. Oh, and we've forgotten something. All this healing? All this healing that is LESS than what you used to get? It now costs you between 3 and 5 ki to pull off. This is just horrible. Eh, I think all the old Tranquility ability needed was the chance to be restablished after a fight. [/QUOTE]
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