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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9069582" data-attributes="member: 7023840"><p>That's the really confounding decision to me.</p><p></p><p>They make these groups and then put the Monk in the Warrior group- you know, the martial classes! Great so far.</p><p></p><p>Then they add weapon masteries. When they first announced it, I assumed (incorrectly) that this was something for the Warriors. But nope, it's for Warriors. Oh, and Paladins. And Rangers. </p><p></p><p>And we are also going to remove the martial arts damage die from monks that use weapons, so that it's no longer a real option for Monks.</p><p></p><p>To put it plainly- the half casters get weapon mastery de jure and de facto. The actual warrior class (Monks) get it de jure, but de facto? Yeah, they aren't getting it. </p><p></p><p>Everything about this redesign seems half-baked, and to add insult to injury, they pushed it so late in the cycle that it's going to be hard to make the real substantive change to the approach that are required.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9069582, member: 7023840"] That's the really confounding decision to me. They make these groups and then put the Monk in the Warrior group- you know, the martial classes! Great so far. Then they add weapon masteries. When they first announced it, I assumed (incorrectly) that this was something for the Warriors. But nope, it's for Warriors. Oh, and Paladins. And Rangers. And we are also going to remove the martial arts damage die from monks that use weapons, so that it's no longer a real option for Monks. To put it plainly- the half casters get weapon mastery de jure and de facto. The actual warrior class (Monks) get it de jure, but de facto? Yeah, they aren't getting it. Everything about this redesign seems half-baked, and to add insult to injury, they pushed it so late in the cycle that it's going to be hard to make the real substantive change to the approach that are required. [/QUOTE]
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