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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Sir Brennen" data-source="post: 9069626" data-attributes="member: 553"><p>I think part of the issue is they wanted to simplify the Monk weapon choices. Instead of a "simple weapons plus one specific martial weapon", they went with just "simple weapons". Then fiddled with where to put the short sword. </p><p></p><p>Adding the short sword back doesn't fix much, other than giving the Monk a finesse weapon. They've already got handaxe for the weapon mastery property Vex if they want.</p><p></p><p>I don't know if opening up all martial weapons to the Monk is the answer either, for the way some of those weapons may out-class their bare-handed attacks, plus really killing the flavor of the class. I personally don't like the mental picture of a great-axe wielding, first level monk.</p><p></p><p>Or we could harken back to earlier editions and have the monk with an eclectic list of specific weapons, a mix of simple and martial, which would give them more options. But again, for the sake of simplicity, I doubt they'll go this way.</p><p></p><p>Perhaps giving them some of the versatility of the fighter with regard to weapon masteries might help, enabling the ability to apply masteries to weapons other than what the weapon is listed with. Feels very Jackie-Chan-improvisational-martial-artist to me.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 9069626, member: 553"] I think part of the issue is they wanted to simplify the Monk weapon choices. Instead of a "simple weapons plus one specific martial weapon", they went with just "simple weapons". Then fiddled with where to put the short sword. Adding the short sword back doesn't fix much, other than giving the Monk a finesse weapon. They've already got handaxe for the weapon mastery property Vex if they want. I don't know if opening up all martial weapons to the Monk is the answer either, for the way some of those weapons may out-class their bare-handed attacks, plus really killing the flavor of the class. I personally don't like the mental picture of a great-axe wielding, first level monk. Or we could harken back to earlier editions and have the monk with an eclectic list of specific weapons, a mix of simple and martial, which would give them more options. But again, for the sake of simplicity, I doubt they'll go this way. Perhaps giving them some of the versatility of the fighter with regard to weapon masteries might help, enabling the ability to apply masteries to weapons other than what the weapon is listed with. Feels very Jackie-Chan-improvisational-martial-artist to me. [/QUOTE]
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