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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9069644" data-attributes="member: 7040132"><p>While I want the base monk to rely on Simple Weapons, I think there is design space to broaden that in a subclass. Maybe the 4th subclass for the monk can be a Weapon-Focused monk (perhaps "Warrior of Steel") They would get proficiency with Martial weapons and can use them when a monk ability normally requires a simple weapon. Maybe they can substitute their unarmed strike damage for their weapons, which works alongside the Weapon Masteries they now have access to. A Riddle of Steel concept where these monks like to forge their own weapons so they have a personal connection to the weapon, would be cool.</p><p></p><p>To make this work better, some of my main feedback will be for them to allow Strength-based monks as well, which will enable a Warrior of Steel to use larger Strength-based martial weapons without enabling them to become super-efficient Dex weapons (enabling the reskinning of a longsword as a katana, a greatsword for a no-dachi, or a maul for a meteor hammer, for instance.)</p><p></p><p>Would that be too powerful?</p><p></p><p>Would people still play an Elements or Shadow Monk if they had to stick to Light weapons, or would the lure of using a greatsword or a maul with masteries, as a Monk, be too cool to pass up?</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9069644, member: 7040132"] While I want the base monk to rely on Simple Weapons, I think there is design space to broaden that in a subclass. Maybe the 4th subclass for the monk can be a Weapon-Focused monk (perhaps "Warrior of Steel") They would get proficiency with Martial weapons and can use them when a monk ability normally requires a simple weapon. Maybe they can substitute their unarmed strike damage for their weapons, which works alongside the Weapon Masteries they now have access to. A Riddle of Steel concept where these monks like to forge their own weapons so they have a personal connection to the weapon, would be cool. To make this work better, some of my main feedback will be for them to allow Strength-based monks as well, which will enable a Warrior of Steel to use larger Strength-based martial weapons without enabling them to become super-efficient Dex weapons (enabling the reskinning of a longsword as a katana, a greatsword for a no-dachi, or a maul for a meteor hammer, for instance.) Would that be too powerful? Would people still play an Elements or Shadow Monk if they had to stick to Light weapons, or would the lure of using a greatsword or a maul with masteries, as a Monk, be too cool to pass up? [/QUOTE]
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