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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9070072" data-attributes="member: 59057"><p>I like treantmonks idea of allowing thw monk to use masteries from trained weapons on his unarmed strikes.</p><p></p><p>At that point, you could also add monk damage to weapons. Treantmonk suggests that it would be sufficient to add the ability at level 5 if it would be too much at level 1 (which I think it would be).</p><p></p><p>At level 1 I still want a useful defensive ability.</p><p>Then every other ability needs improvement. I guess that the idea of adding half damage on a successful save for deflect missile would push it from rather a waste to okish. He also suggests that stunning strike needs an effect on a successful save too, whi I agree with.</p><p></p><p>Then the monk really needs something after level 8 or so to stay competitive. You can't burn through that many ki points fast enough. Maybe adding ki empowered strikes to add up to +3 to hit as a base feature would be great. Sometimes turning a miss into a hit is worth 1 to 3 ki points. Not often, but once in a while.</p><p></p><p>Just for the record: at no point did I suggest the monk as presented was fine. I think it is rather easy to fix it, building on that concept, as I said here. </p><p>Also I did never suggest that weapon mastery as is is useful for the monk. But any replacement for flex for examle will at least make the monk better at low level, as flex is currently more than useless for them. To be sure I reiterate that I agree, that monks need to be able to use either masteries on unarmed steike or unarmed damage on weapons to stay really competitive.</p><p></p><p>Or they just need a general damage boosting feature so using a mastery resembles rogues use of cunning strikes. Trading damage for (hopefully updated useful masteries*)</p><p></p><p></p><p>*we know for sure that the masteries are not in their final form as it is stated that they are just reprints of the nonupdated rules from last playtest for convenience... but I guess they should have not reprinted them as some people treat those masteries as if they are final.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9070072, member: 59057"] I like treantmonks idea of allowing thw monk to use masteries from trained weapons on his unarmed strikes. At that point, you could also add monk damage to weapons. Treantmonk suggests that it would be sufficient to add the ability at level 5 if it would be too much at level 1 (which I think it would be). At level 1 I still want a useful defensive ability. Then every other ability needs improvement. I guess that the idea of adding half damage on a successful save for deflect missile would push it from rather a waste to okish. He also suggests that stunning strike needs an effect on a successful save too, whi I agree with. Then the monk really needs something after level 8 or so to stay competitive. You can't burn through that many ki points fast enough. Maybe adding ki empowered strikes to add up to +3 to hit as a base feature would be great. Sometimes turning a miss into a hit is worth 1 to 3 ki points. Not often, but once in a while. Just for the record: at no point did I suggest the monk as presented was fine. I think it is rather easy to fix it, building on that concept, as I said here. Also I did never suggest that weapon mastery as is is useful for the monk. But any replacement for flex for examle will at least make the monk better at low level, as flex is currently more than useless for them. To be sure I reiterate that I agree, that monks need to be able to use either masteries on unarmed steike or unarmed damage on weapons to stay really competitive. Or they just need a general damage boosting feature so using a mastery resembles rogues use of cunning strikes. Trading damage for (hopefully updated useful masteries*) *we know for sure that the masteries are not in their final form as it is stated that they are just reprints of the nonupdated rules from last playtest for convenience... but I guess they should have not reprinted them as some people treat those masteries as if they are final. [/QUOTE]
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