Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest Packet 6: Monk reactions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mirrorrorrim" data-source="post: 9072260" data-attributes="member: 7040132"><p>It's not absurd to me. Just because there are large weapons in asian unarmored fighting styles, it doesn't make them "monks". Just because they don't use armor in fiction or in real life doesn't make them "monks". They can be fighters. I don't buy the "real-world martial arts uses any weapons therefore all monks can use any weapons" argument (not saying you in particular are making this argument), because there are also weapon-using "fighters" in all cultures. And because of modern technology advancements in weaponry, martial arts becoming a sport and part of entertainment rather than a primary tool of war, most depictions of martial artists not using armor exist primarily because they don't need to anymore, or because it is pure fiction. Any real world soldier who is a martial arts expert, and is facing hordes of enemies with melee and projectile weapons is still going into war with armor on. A real world martial artist is not going to win against a tiger, or a moose for that matter.</p><p></p><p>The class structures should be used to create interesting, diverse suites of powers that feel and look different from one another, to give different experiences as part of a game that includes monster-killing and surviving moose attacks (or dragon attacks). It's less about recreating anachronistic styles from real-world sports and entertainment.</p><p></p><p>An unarmored spiritual warrior that wields humble, simple weapons alongside their unarmed strikes, to show that enlightenment can empower even commonfolk, is pretty darn cool. That is way different than an unstoppable juggernaut of a warrior who is a master of all weapons and armor. That separation of identity is fine.</p><p></p><p>It sounds to me like some people want "monks" to just be the "fighter" but be mystical, and able to do all that while unarmored and unarmed, or with any weapon because they see monks as weapon masters. News flash. Fantasy monks aren't masters of all weapons.</p><p></p><p>I think what is missing from the game, that some people crave (including myself), is an <strong>unarmored mystical/spiritual warrior</strong> that uses a favored weapon of any sort (whether unarmed strikes, throwing knives, katanas, polearms, or greatwords) and uses cool mystical/spiritual maneuvers. That concept does not fit into the monk or the fighter because is too broad to fit into those classes and do it justice. Maybe subclasses for the monk and fighter can give you a taste, but it shouldn't become the baseline of what all monks or fighters are. Monks and Fighters are already established and they deserve those places in the game. The rules just need to be tweaked so they deliver those experiences better.</p><p></p><p>If someone made a quality Mystic Warrior class like that, I'd check it out.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9072260, member: 7040132"] It's not absurd to me. Just because there are large weapons in asian unarmored fighting styles, it doesn't make them "monks". Just because they don't use armor in fiction or in real life doesn't make them "monks". They can be fighters. I don't buy the "real-world martial arts uses any weapons therefore all monks can use any weapons" argument (not saying you in particular are making this argument), because there are also weapon-using "fighters" in all cultures. And because of modern technology advancements in weaponry, martial arts becoming a sport and part of entertainment rather than a primary tool of war, most depictions of martial artists not using armor exist primarily because they don't need to anymore, or because it is pure fiction. Any real world soldier who is a martial arts expert, and is facing hordes of enemies with melee and projectile weapons is still going into war with armor on. A real world martial artist is not going to win against a tiger, or a moose for that matter. The class structures should be used to create interesting, diverse suites of powers that feel and look different from one another, to give different experiences as part of a game that includes monster-killing and surviving moose attacks (or dragon attacks). It's less about recreating anachronistic styles from real-world sports and entertainment. An unarmored spiritual warrior that wields humble, simple weapons alongside their unarmed strikes, to show that enlightenment can empower even commonfolk, is pretty darn cool. That is way different than an unstoppable juggernaut of a warrior who is a master of all weapons and armor. That separation of identity is fine. It sounds to me like some people want "monks" to just be the "fighter" but be mystical, and able to do all that while unarmored and unarmed, or with any weapon because they see monks as weapon masters. News flash. Fantasy monks aren't masters of all weapons. I think what is missing from the game, that some people crave (including myself), is an [B]unarmored mystical/spiritual warrior[/B] that uses a favored weapon of any sort (whether unarmed strikes, throwing knives, katanas, polearms, or greatwords) and uses cool mystical/spiritual maneuvers. That concept does not fit into the monk or the fighter because is too broad to fit into those classes and do it justice. Maybe subclasses for the monk and fighter can give you a taste, but it shouldn't become the baseline of what all monks or fighters are. Monks and Fighters are already established and they deserve those places in the game. The rules just need to be tweaked so they deliver those experiences better. If someone made a quality Mystic Warrior class like that, I'd check it out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest Packet 6: Monk reactions?
Top