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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="James Gasik" data-source="post: 9072312" data-attributes="member: 6877472"><p>I want Monks using all the wacky weapons associated with the martial arts. Monk's spades, Dan Bongs, Butterfly Swords, Three-Section Rods, Tonfas, Double Chicken Sabers, Escrima sticks, Sais, Jittes, War Fans, Meteor Hammers, hell, even Bagh Nakh!</p><p></p><p>Or even beyond that, Jackie Chan style levels of using anything in arm's reach as a weapon, from chairs, tables, ladders, helmets, wooden clogs, or skis! Allowing the Martial Arts die to be used in place of weapon damage for anything the Monk picks up is amazing!</p><p></p><p>Don't get me wrong, I also want to be able to just use Kung Fu to be dangerous, but I see no reason why a Monk shouldn't be able to seize any advantage available to them.</p><p></p><p>I admit, it's strange for Monks to find themselves needing/wanting magic weapons instead of their martial arts, which was one of my issues with the 2014 Monk, but perhaps paradoxically, taking weapons away from the Monk isn't really the solution.</p><p></p><p>There are archetypes that give players magic weapons; why couldn't the Monk have a mechanic that says "at level X, anything the Monk attacks with is equal to a +Y weapon, and deals at least dZ damage?".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9072312, member: 6877472"] I want Monks using all the wacky weapons associated with the martial arts. Monk's spades, Dan Bongs, Butterfly Swords, Three-Section Rods, Tonfas, Double Chicken Sabers, Escrima sticks, Sais, Jittes, War Fans, Meteor Hammers, hell, even Bagh Nakh! Or even beyond that, Jackie Chan style levels of using anything in arm's reach as a weapon, from chairs, tables, ladders, helmets, wooden clogs, or skis! Allowing the Martial Arts die to be used in place of weapon damage for anything the Monk picks up is amazing! Don't get me wrong, I also want to be able to just use Kung Fu to be dangerous, but I see no reason why a Monk shouldn't be able to seize any advantage available to them. I admit, it's strange for Monks to find themselves needing/wanting magic weapons instead of their martial arts, which was one of my issues with the 2014 Monk, but perhaps paradoxically, taking weapons away from the Monk isn't really the solution. There are archetypes that give players magic weapons; why couldn't the Monk have a mechanic that says "at level X, anything the Monk attacks with is equal to a +Y weapon, and deals at least dZ damage?". [/QUOTE]
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