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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="OB1" data-source="post: 9119098" data-attributes="member: 6796241"><p>So I started playing a Monk in BG3 (PS5 version) over the long weekend and am currently 4th level. I will say that the addition of an extra ki point makes a difference, but I still don't think it goes far enough. My Monk has had to be revivified 4 times already, and I also find myself using a bow far more often than I'd like (I want to punch things). But it did get me thinking about the fixes for the 5.24 monk. </p><p></p><p>The biggest problem I'm running into with playing the monk in BG3 is that in order to be survivable in melee, I almost have to use my bonus action for Patient Defense or Step of the Wind (Disengage), leaving me with just a single attack. Now, some of this is because nearly every combat in BG3 is Deadly+ (the DM is putting us through the ringer), but the point remains that the end result is that to be effective, I have to lean away from what the class is, using Step of the Wind (Dash) to kite with bow attacks and stay far away from anyone who can hit me.</p><p></p><p>So here is my simple fix. At 2nd level, you can use your Bonus action to activate Flurry of Blows, Step of the Wind (dash and disengage), or Patient Defense. Spend a Ki point to choose 2, or 3 Ki points to choose 3. And that's it. Doubt that is what we'll see in Packet 7 tomorrow, but I'm convinced it's the answer, and wouldn't be over powered.</p><p></p><p>Also hoping that they take a lesson from BG3 and make short rests take just a minute, heal up to half your HP and limited to 2 per long rest. That feature is absolutely incredible. Just make it something each PC chooses to do instead of making it a group thing.</p><p></p><p>Finally, BG3 is absolutely incredible. Nearly as good as playing D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="OB1, post: 9119098, member: 6796241"] So I started playing a Monk in BG3 (PS5 version) over the long weekend and am currently 4th level. I will say that the addition of an extra ki point makes a difference, but I still don't think it goes far enough. My Monk has had to be revivified 4 times already, and I also find myself using a bow far more often than I'd like (I want to punch things). But it did get me thinking about the fixes for the 5.24 monk. The biggest problem I'm running into with playing the monk in BG3 is that in order to be survivable in melee, I almost have to use my bonus action for Patient Defense or Step of the Wind (Disengage), leaving me with just a single attack. Now, some of this is because nearly every combat in BG3 is Deadly+ (the DM is putting us through the ringer), but the point remains that the end result is that to be effective, I have to lean away from what the class is, using Step of the Wind (Dash) to kite with bow attacks and stay far away from anyone who can hit me. So here is my simple fix. At 2nd level, you can use your Bonus action to activate Flurry of Blows, Step of the Wind (dash and disengage), or Patient Defense. Spend a Ki point to choose 2, or 3 Ki points to choose 3. And that's it. Doubt that is what we'll see in Packet 7 tomorrow, but I'm convinced it's the answer, and wouldn't be over powered. Also hoping that they take a lesson from BG3 and make short rests take just a minute, heal up to half your HP and limited to 2 per long rest. That feature is absolutely incredible. Just make it something each PC chooses to do instead of making it a group thing. Finally, BG3 is absolutely incredible. Nearly as good as playing D&D :) [/QUOTE]
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