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Playtest Packet 6: They knocked Druid out of the Park
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<blockquote data-quote="DeviousQuail" data-source="post: 9057658" data-attributes="member: 7025431"><p>I can see a lot of Moon Druids salivating at getting Wild Resurgence at level 5. Why use cure wounds and an action in combat when you can convert a 1st level spell slot into 15 THP (with potential for more at higher levels) at the cost of a bonus action? Being able to shift many times in a short period like Doric from the D&D movie is now possible. It just costs a lot of spell slots.</p><p></p><p>Making Moon Druids not have to cover elemental stuff is a great thematic win. Now make a new subclass that focuses on elemental wild shapes and give us another shape changer please.</p><p></p><p>Also, the THP for Moon Druids being the lower of Druid Level*3 or the animal's HP seems needlessly complex. Who cares if turning into a house cat gives you the same THP as a bear? You don't lose the THP when you end the wildshape so you could go bear first and then cat and with wild resurgence you've really only cost yourself one spell slot at most. Archdruid doesn't give unlimited wild shapes anymore so it's not like you can abuse this for infinite HP like the 2014 druid could.</p><p></p><p>Last bit about Moon Druids and wildshape in general: barring WotC putting more animal stat blocks out, they should include the ability to use your spell attack modifier in place of the animal's attack modifier if it is higher. It doesn't change damage on a hit so house cats aren't going to out compete bears. Combine this with a flat Druid Level*3 THP for Moon Druids and you can make lower CR animals last a lot longer.</p><p></p><p>Otherwise I think everything else in the main Druid features is good or better. Land Druid looks way better, Moon is solid, Sea is pretty good but I feel like each subsequent use should also require a Bonus Action like the Storm Herald Barbarian's Storm Aura feature.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9057658, member: 7025431"] I can see a lot of Moon Druids salivating at getting Wild Resurgence at level 5. Why use cure wounds and an action in combat when you can convert a 1st level spell slot into 15 THP (with potential for more at higher levels) at the cost of a bonus action? Being able to shift many times in a short period like Doric from the D&D movie is now possible. It just costs a lot of spell slots. Making Moon Druids not have to cover elemental stuff is a great thematic win. Now make a new subclass that focuses on elemental wild shapes and give us another shape changer please. Also, the THP for Moon Druids being the lower of Druid Level*3 or the animal's HP seems needlessly complex. Who cares if turning into a house cat gives you the same THP as a bear? You don't lose the THP when you end the wildshape so you could go bear first and then cat and with wild resurgence you've really only cost yourself one spell slot at most. Archdruid doesn't give unlimited wild shapes anymore so it's not like you can abuse this for infinite HP like the 2014 druid could. Last bit about Moon Druids and wildshape in general: barring WotC putting more animal stat blocks out, they should include the ability to use your spell attack modifier in place of the animal's attack modifier if it is higher. It doesn't change damage on a hit so house cats aren't going to out compete bears. Combine this with a flat Druid Level*3 THP for Moon Druids and you can make lower CR animals last a lot longer. Otherwise I think everything else in the main Druid features is good or better. Land Druid looks way better, Moon is solid, Sea is pretty good but I feel like each subsequent use should also require a Bonus Action like the Storm Herald Barbarian's Storm Aura feature. [/QUOTE]
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