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"Playtest PH3 Dual Classing"
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<blockquote data-quote="I'm A Banana" data-source="post: 4740693" data-attributes="member: 2067"><p>You were more <strong>versatile</strong>, but good luck hitting CR20+ baddies with either your sword or your spell. Like a monk using <em>flurry of blows</em>, or a bard, you just had that many more ways in which your character could suck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Versatility isn't the same thing as power. Breadth and Depth. 3e (and most games) considers breadth to be something, but not as much as depth. That "something" meant that instead of rocking at several different things, you could access several different things, and suck at them all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I wouldn't say an E6 character with 100 feats is more powerful than any other level 6-8 character, but they can do a lot more stuff. </p><p></p><p>Not that your swiss-army-knife character couldn't accomplish a lot above and beyond simple monster slaying (teleports, scries, buffs, etc., all could help you solve an adventure quickly), just that at monster slaying, he would suck. </p><p></p><p>4e limits how broad your character can be, because it won't let you pay the price in "depth." This is to avoid that whole problem of "I can suck in 20 different ways!" that 3e had with multiclass characters -- your character always has a minimum amount of power in an area, and can't equal that power in any other area.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4740693, member: 2067"] You were more [B]versatile[/B], but good luck hitting CR20+ baddies with either your sword or your spell. Like a monk using [I]flurry of blows[/I], or a bard, you just had that many more ways in which your character could suck. ;) Versatility isn't the same thing as power. Breadth and Depth. 3e (and most games) considers breadth to be something, but not as much as depth. That "something" meant that instead of rocking at several different things, you could access several different things, and suck at them all. ;) I wouldn't say an E6 character with 100 feats is more powerful than any other level 6-8 character, but they can do a lot more stuff. Not that your swiss-army-knife character couldn't accomplish a lot above and beyond simple monster slaying (teleports, scries, buffs, etc., all could help you solve an adventure quickly), just that at monster slaying, he would suck. 4e limits how broad your character can be, because it won't let you pay the price in "depth." This is to avoid that whole problem of "I can suck in 20 different ways!" that 3e had with multiclass characters -- your character always has a minimum amount of power in an area, and can't equal that power in any other area. [/QUOTE]
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