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Playtest: Primal Power
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<blockquote data-quote="chaotix42" data-source="post: 4668623" data-attributes="member: 40530"><p>Druid summoning has tons of flavor! They're definitely the most interesting summoning powers previewed so far.</p><p> </p><p>For those without DDI subscriptions, druid summons have an Instinctive Action that they will perform if you don't give them a command. For instance, the Pack Wolf will bite an adjacent prone enemy if left to its own devices - otherwise it just stands there. The boar will charge the closest enemy. The lightning drake will use its lightning burst power, trying to include as many targets as possible in the burst be they friend or foe! These definitely make the druid's summons feel wild and untamed. </p><p> </p><p>Tribal feats grant an escalating bonus depending on how many allies are nearby that have the same feat. Tribe of the Fearsome Host grants a +2 bonus to Intimidate, with an extra +1 for each ally with the feat within 10 squares of you, up to a maximum of +5. All of the feats follow this structure, granting bonuses to different things - Tribe of the Bloodied Spear grants +1 to attack & damage rolls on OAs, up to +5.</p></blockquote><p></p>
[QUOTE="chaotix42, post: 4668623, member: 40530"] Druid summoning has tons of flavor! They're definitely the most interesting summoning powers previewed so far. For those without DDI subscriptions, druid summons have an Instinctive Action that they will perform if you don't give them a command. For instance, the Pack Wolf will bite an adjacent prone enemy if left to its own devices - otherwise it just stands there. The boar will charge the closest enemy. The lightning drake will use its lightning burst power, trying to include as many targets as possible in the burst be they friend or foe! These definitely make the druid's summons feel wild and untamed. Tribal feats grant an escalating bonus depending on how many allies are nearby that have the same feat. Tribe of the Fearsome Host grants a +2 bonus to Intimidate, with an extra +1 for each ally with the feat within 10 squares of you, up to a maximum of +5. All of the feats follow this structure, granting bonuses to different things - Tribe of the Bloodied Spear grants +1 to attack & damage rolls on OAs, up to +5. [/QUOTE]
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