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Playtest: Primal Power
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<blockquote data-quote="Sir Brennen" data-source="post: 4671115" data-attributes="member: 553"><p>All of these feats have a max +5 limit, so no worries about hordes of ultra-fast reacting kobolds.</p><p></p><p>Since 4E has reduced the "I go first = I win" scenarios significantly, I don't have any problems with characters having high Init's, either. </p><p></p><p>I do have some reservations about untyped bonuses, though. Designers have to be wary of any other feats/powers/abilities created in the future which give such bonuses, lest we get situations like 3E with, for instance, skills that have a score which exceeds the normal DC of a level appropriate check, making such checks automatic.</p><p></p><p>Making these a bonus type of "feat" has its own drawbacks, as now you've discouraged players from taking them if they already have a feat giving a similar bonus. "What? I've already got a bonus for Stealth. Why should I take a feat just to give <em>you</em> another +1?"</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4671115, member: 553"] All of these feats have a max +5 limit, so no worries about hordes of ultra-fast reacting kobolds. Since 4E has reduced the "I go first = I win" scenarios significantly, I don't have any problems with characters having high Init's, either. I do have some reservations about untyped bonuses, though. Designers have to be wary of any other feats/powers/abilities created in the future which give such bonuses, lest we get situations like 3E with, for instance, skills that have a score which exceeds the normal DC of a level appropriate check, making such checks automatic. Making these a bonus type of "feat" has its own drawbacks, as now you've discouraged players from taking them if they already have a feat giving a similar bonus. "What? I've already got a bonus for Stealth. Why should I take a feat just to give [i]you[/i] another +1?" [/QUOTE]
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