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Playtest report - can 22 goblins defeat alcohol?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5932014" data-attributes="member: 5143"><p>I just can't imagine dnd where dwarves can't get drunk. Like people have said in another thread, I'd say they couldnt die from alcohol poisoning but still would get drunk. </p><p></p><p>My rules lawyer/wizard attempted this argument. I decided that you can't be within 5 ft of yourself. Be definition "within" means between you an some distance. It starts outside you. Besides, the feat is called guardian so it's fairly clear that it's intent is to protect OTHER people. Besides, the cleric of Moradin already has an AC so high that most enemies can't hit him. He already has the benefit of his shield.</p><p></p><p>In both 3e and 4e they used the wording "YOU or a target within x feet" when they wanted to include yourself. </p><p></p><p>As for the using actions up to take a reaction....I had just read the L&L article that said "in 5e we will speed up combat by making it so you only get one action per round no matter what. If you wanted to take an action outside your turn you have to give up the action on your turn."</p><p></p><p>Then the section on reactions is a little ambiguous. It says "a reaction is an action you take outside your turn. The most common way to take a reaction is to ready an action." To me that said "In order to take a reaction, you need to ready one."</p><p></p><p>Now that I've re read it a couple of times I'm fairly certain I was wrong. Still, the ability to take your action AND another one is contrary to what they said in the L&L article. So, it still confuses me a bit. </p><p></p><p>I'm not sure of that. Part of the adventure actually has them make saving throws or become intoxicated. I can also sort of see the logic that says that hitpoints are partially just pain and you feel it less while drunk so you take less damage. Though, it is very overpowered. And my group is good at seeking out anything overpowered and using it to their advantage.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5932014, member: 5143"] I just can't imagine dnd where dwarves can't get drunk. Like people have said in another thread, I'd say they couldnt die from alcohol poisoning but still would get drunk. My rules lawyer/wizard attempted this argument. I decided that you can't be within 5 ft of yourself. Be definition "within" means between you an some distance. It starts outside you. Besides, the feat is called guardian so it's fairly clear that it's intent is to protect OTHER people. Besides, the cleric of Moradin already has an AC so high that most enemies can't hit him. He already has the benefit of his shield. In both 3e and 4e they used the wording "YOU or a target within x feet" when they wanted to include yourself. As for the using actions up to take a reaction....I had just read the L&L article that said "in 5e we will speed up combat by making it so you only get one action per round no matter what. If you wanted to take an action outside your turn you have to give up the action on your turn." Then the section on reactions is a little ambiguous. It says "a reaction is an action you take outside your turn. The most common way to take a reaction is to ready an action." To me that said "In order to take a reaction, you need to ready one." Now that I've re read it a couple of times I'm fairly certain I was wrong. Still, the ability to take your action AND another one is contrary to what they said in the L&L article. So, it still confuses me a bit. I'm not sure of that. Part of the adventure actually has them make saving throws or become intoxicated. I can also sort of see the logic that says that hitpoints are partially just pain and you feel it less while drunk so you take less damage. Though, it is very overpowered. And my group is good at seeking out anything overpowered and using it to their advantage. [/QUOTE]
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Playtest report - can 22 goblins defeat alcohol?
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