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Playtest report - can 22 goblins defeat alcohol?
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<blockquote data-quote="Redbadge" data-source="post: 5932159" data-attributes="member: 61463"><p>The "within" and "ally/creature" wording is also present on all the spells, such as grease and healing word (i.e. you can cast grease on a creature within 100 feet on you to give it advantage on checks to squeeze through tight spaces). It only makes sense that you can heal/cast spells on your self despite this wording IMO. I recognize the intent for this feat was probably different, but we thought it made sense in the world that the knight not only got the regular AC bonus, but was also even more awesome in its use (which he clearly is since he can do things with a shield that other people can't even with conservative interpretation). I thought it better to give it the benefit of the doubt to start with just to test balance.</p><p></p><p>I noted that your players weren't impressed with it, and this is a potentially more interesting way to play it, as it pretty much comes up every round or so, making the cleric feel more involved than just attacking again and again. He really feels like a tank, both in protecting and in withstanding the tide as it were.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5932159, member: 61463"] The "within" and "ally/creature" wording is also present on all the spells, such as grease and healing word (i.e. you can cast grease on a creature within 100 feet on you to give it advantage on checks to squeeze through tight spaces). It only makes sense that you can heal/cast spells on your self despite this wording IMO. I recognize the intent for this feat was probably different, but we thought it made sense in the world that the knight not only got the regular AC bonus, but was also even more awesome in its use (which he clearly is since he can do things with a shield that other people can't even with conservative interpretation). I thought it better to give it the benefit of the doubt to start with just to test balance. I noted that your players weren't impressed with it, and this is a potentially more interesting way to play it, as it pretty much comes up every round or so, making the cleric feel more involved than just attacking again and again. He really feels like a tank, both in protecting and in withstanding the tide as it were. [/QUOTE]
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Playtest report - can 22 goblins defeat alcohol?
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