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Playtest Report - Eye of the Kobold King
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<blockquote data-quote="Kinak" data-source="post: 5925312" data-attributes="member: 6694112"><p>Oh yeah, they had a blast.</p><p></p><p>To be fair, part of that is just the players involved. They have great chemistry. I've run two long-term campaigns with the pair of them and was rewarded with four PCs that I measure others against.</p><p></p><p>But they had a ton of fun with the open-ended nature of the module and their mobile disguise/tent, particularly as it gathered more and more kobold spears, becoming rather attached to their "bearcupine." As its flames consumed the kobold king's corpse, the cleric solemnly added "the bearcupine claims its final victim."</p><p></p><p>Mechanically, the rogue's player was super pleased with the advantage mechanic and skill mastery. She's not very forgiving of d20's natural "swing," so the rogue was an incredible fit for her. Her only complaints were the skill list being in two places (theme and scheme), wishing she had perception as a trained skill, and not getting her chosen profession for background as a trained skill (which I just houseruled).</p><p></p><p>The cleric's player seemed very pleased mechanically too. He really liked the new semi-Vancian casting and how divine channeling was handled. He's considering importing advantage/disadvantage into his Pathfinder game and was also very impressed by the rogue. He thinks character generation seems a bit fiddly, but moved from "5th edition what?" to cautiously optimistic.</p><p></p><p>Both of them really liked how open-ended combat was, compared to 4e and even Pathfinder. They also liked how little fiddling around it took to level up and the background/skill mechanic being separate from class.</p><p></p><p>They also both liked the hit dice mechanic with healing. They didn't play around with long rests much, but they felt the healing (magical and non-magical) between rests was at a good level.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 5925312, member: 6694112"] Oh yeah, they had a blast. To be fair, part of that is just the players involved. They have great chemistry. I've run two long-term campaigns with the pair of them and was rewarded with four PCs that I measure others against. But they had a ton of fun with the open-ended nature of the module and their mobile disguise/tent, particularly as it gathered more and more kobold spears, becoming rather attached to their "bearcupine." As its flames consumed the kobold king's corpse, the cleric solemnly added "the bearcupine claims its final victim." Mechanically, the rogue's player was super pleased with the advantage mechanic and skill mastery. She's not very forgiving of d20's natural "swing," so the rogue was an incredible fit for her. Her only complaints were the skill list being in two places (theme and scheme), wishing she had perception as a trained skill, and not getting her chosen profession for background as a trained skill (which I just houseruled). The cleric's player seemed very pleased mechanically too. He really liked the new semi-Vancian casting and how divine channeling was handled. He's considering importing advantage/disadvantage into his Pathfinder game and was also very impressed by the rogue. He thinks character generation seems a bit fiddly, but moved from "5th edition what?" to cautiously optimistic. Both of them really liked how open-ended combat was, compared to 4e and even Pathfinder. They also liked how little fiddling around it took to level up and the background/skill mechanic being separate from class. They also both liked the hit dice mechanic with healing. They didn't play around with long rests much, but they felt the healing (magical and non-magical) between rests was at a good level. Cheers! Kinak [/QUOTE]
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