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Playtest report: Hanging on a fence
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<blockquote data-quote="FitzTheRuke" data-source="post: 4161869" data-attributes="member: 59816"><p>On the pregens:</p><p></p><p>The other day I made three characters simply by swapping the races & classes around, and giving them new names, and I am ALREADY more attached to them then any of the pregens. I think that would only increase if I were able to pick their powers...</p><p></p><p>On negative HP:</p><p></p><p>Characters don't really need to be "unconscious" while negative, it's just an easy way to make people understand that they can't DO anything. I've always felt that "incapacitated" would be a better neg condition. That way you could cry for help or give an important piece of info before you expire.</p><p></p><p>As far as getting back up from neg goes:</p><p></p><p>It's perfectly possible in real life for an injury to LOOK worse than it is, and even to FEEL worse than it is. I assume that the character who's knocked down thinks "Ouch! Is this IT for me?" and characters who see him knocked down think "Ouch! That may be it for him!" but both may find (a few rounds later) that it wasn't as bad as it looked. The trick is to describe things like:</p><p></p><p>The Ogre's club smacks into Corrin's head with a loud crack. Corrin slumps to the floor with blood pouring from his head.</p><p></p><p>(He comes to with a ringing headache and has to wipe the blood from his eyes, a large welt on his forehead.)</p><p></p><p>or</p><p></p><p>The dragon's breath scorches Tordek, his beard curling up in flames. Screaming, he falls to the floor and thrashes about until he lies still smoking.</p><p></p><p>(He comes to with a messy beard, holes in his tunic, and painful cracked red skin on his face.)</p><p></p><p>And so on.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4161869, member: 59816"] On the pregens: The other day I made three characters simply by swapping the races & classes around, and giving them new names, and I am ALREADY more attached to them then any of the pregens. I think that would only increase if I were able to pick their powers... On negative HP: Characters don't really need to be "unconscious" while negative, it's just an easy way to make people understand that they can't DO anything. I've always felt that "incapacitated" would be a better neg condition. That way you could cry for help or give an important piece of info before you expire. As far as getting back up from neg goes: It's perfectly possible in real life for an injury to LOOK worse than it is, and even to FEEL worse than it is. I assume that the character who's knocked down thinks "Ouch! Is this IT for me?" and characters who see him knocked down think "Ouch! That may be it for him!" but both may find (a few rounds later) that it wasn't as bad as it looked. The trick is to describe things like: The Ogre's club smacks into Corrin's head with a loud crack. Corrin slumps to the floor with blood pouring from his head. (He comes to with a ringing headache and has to wipe the blood from his eyes, a large welt on his forehead.) or The dragon's breath scorches Tordek, his beard curling up in flames. Screaming, he falls to the floor and thrashes about until he lies still smoking. (He comes to with a messy beard, holes in his tunic, and painful cracked red skin on his face.) And so on. Fitz [/QUOTE]
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Playtest report: Hanging on a fence
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