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Playtest report: Hanging on a fence
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<blockquote data-quote="Mostlyjoe" data-source="post: 4162022" data-attributes="member: 56540"><p>I can't stop laughing. I get it now. I get why people are having a hard time getting 4th Edition. It's not the SRPG style combat system. GURPS/Mechwarrior and many many others already have that. It's not the skill challenge system. Go play Spirit of the Century or Wushu.</p><p></p><p>No. It's the disconnect of immersion to memory. In short we have very specific ideas of what D&D is and specific roleplaying memories associated with that. ie. Even though 3rd Edition changed many-many things about the core mechanic it still held onto the prescribed conventions of Cleric = Healing, the 90 minute work day, and the wonky power creeps.</p><p></p><p>No, it's the challenge connecting our D&D memories to something so different that it breaks the 4th wall of our memories diorama of what we want to play. It introduces some very game saving changes but creates a 'uncanny valley' effect of play expectations to actuals. Not unlike almost photo realistic CGI.</p><p></p><p>Oh, how I love 4th Edition now. They did enough. They changed enough to step past the original conventions of D&D while still paying homage to the old roots of it's creation. As an early adopter of many other systems 4th is something new to Roleplaying. There is nothing really stopping you from enjoying the game...but just like you had to suspend your disbelief before when playing as a kid, old players will have to come to terms with the changes and learn the game anew. And this if anything is evolution of a game.</p></blockquote><p></p>
[QUOTE="Mostlyjoe, post: 4162022, member: 56540"] I can't stop laughing. I get it now. I get why people are having a hard time getting 4th Edition. It's not the SRPG style combat system. GURPS/Mechwarrior and many many others already have that. It's not the skill challenge system. Go play Spirit of the Century or Wushu. No. It's the disconnect of immersion to memory. In short we have very specific ideas of what D&D is and specific roleplaying memories associated with that. ie. Even though 3rd Edition changed many-many things about the core mechanic it still held onto the prescribed conventions of Cleric = Healing, the 90 minute work day, and the wonky power creeps. No, it's the challenge connecting our D&D memories to something so different that it breaks the 4th wall of our memories diorama of what we want to play. It introduces some very game saving changes but creates a 'uncanny valley' effect of play expectations to actuals. Not unlike almost photo realistic CGI. Oh, how I love 4th Edition now. They did enough. They changed enough to step past the original conventions of D&D while still paying homage to the old roots of it's creation. As an early adopter of many other systems 4th is something new to Roleplaying. There is nothing really stopping you from enjoying the game...but just like you had to suspend your disbelief before when playing as a kid, old players will have to come to terms with the changes and learn the game anew. And this if anything is evolution of a game. [/QUOTE]
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Playtest report: Hanging on a fence
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