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<blockquote data-quote="AbdulAlhazred" data-source="post: 6119163" data-attributes="member: 82106"><p>AD&D casting simply had a time factor involved, you added your initiative check to the casting time in segments and that was when the spell went off. The enemy acted on a segment equal to their initiative check plus weapon speed factor (if you used it). There were a few differences between 1e and 2e and some corner cases, but that was about it.You announced EVERYTHING at the start of the combat round, and then rolled initiative for the round, then acted based on that plus weapon speed/casting time to see if spell casters got their stuff off before being hit. It was WEIRD in a lot of ways, and the turn-based system used since 3e honestly seems a bit less odd. It was way swingy too. A bad initiative roll was deadly, and getting 3 segments of surprise on you? Forget it, BAD news.</p><p></p><p>So, not having played using this latest packet, are fights still running 2 melee rounds most of the time? That seemed like a big problem to me with the last packet.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6119163, member: 82106"] AD&D casting simply had a time factor involved, you added your initiative check to the casting time in segments and that was when the spell went off. The enemy acted on a segment equal to their initiative check plus weapon speed factor (if you used it). There were a few differences between 1e and 2e and some corner cases, but that was about it.You announced EVERYTHING at the start of the combat round, and then rolled initiative for the round, then acted based on that plus weapon speed/casting time to see if spell casters got their stuff off before being hit. It was WEIRD in a lot of ways, and the turn-based system used since 3e honestly seems a bit less odd. It was way swingy too. A bad initiative roll was deadly, and getting 3 segments of surprise on you? Forget it, BAD news. So, not having played using this latest packet, are fights still running 2 melee rounds most of the time? That seemed like a big problem to me with the last packet. [/QUOTE]
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