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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3536530" data-attributes="member: 39867"><p>Very interesting...</p><p>The Ioun Golem is very nasty for its CR. Lots of Immunities, high AC & Saves, etc. Low on HP though. I am surprised the players had a hard time with it. It depends on what spells the sorcerer & Bard took. (Did they "put all their eggs in one basket" and not prepare for situations where their main tactic was ineffective?) Also, the level of specialization each character had might matter. IE A fighter exclusively focusing on weapon-focus & high strength to hit often will probably hit almost any foe within 10 levels of himself. Also, their tactics could be a major factor, as could the arena itself. With 1.5 spellcasters, they should have been able to power the barbarian up to pound the thing. Again, depends on the spells taken.</p><p></p><p>3 hours of character creation... I can believe it. They had to think of every "what would be cool" character, and then, once they started making that character, they probably got side tracked by other ideas. Tons of options are available at that level. Still, it depends on the level of experience of the player & how diligently they work. I can throw a 20th or 30th level character together in about 30 minutes, less if its a pure-melee type with just 4 artifacts. A friend of mine took about 6 hours to make a first level character in a game I ran. A 1st level human witch. He must have gone through every book I have looking for feats. He knows D&D well and is an experienced gamer. I think in the end he decided on feats that gave him purely RP benefits. So I don't think 3 hours is unusual. Heck, I would probably spend an hour pondering what to play. (Being an arena-type game, Fighter would probably be the simplest and most effective character. Tons of feats, but all of them go towards my mental list of every feat that lets you "hit things better")</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3536530, member: 39867"] Very interesting... The Ioun Golem is very nasty for its CR. Lots of Immunities, high AC & Saves, etc. Low on HP though. I am surprised the players had a hard time with it. It depends on what spells the sorcerer & Bard took. (Did they "put all their eggs in one basket" and not prepare for situations where their main tactic was ineffective?) Also, the level of specialization each character had might matter. IE A fighter exclusively focusing on weapon-focus & high strength to hit often will probably hit almost any foe within 10 levels of himself. Also, their tactics could be a major factor, as could the arena itself. With 1.5 spellcasters, they should have been able to power the barbarian up to pound the thing. Again, depends on the spells taken. 3 hours of character creation... I can believe it. They had to think of every "what would be cool" character, and then, once they started making that character, they probably got side tracked by other ideas. Tons of options are available at that level. Still, it depends on the level of experience of the player & how diligently they work. I can throw a 20th or 30th level character together in about 30 minutes, less if its a pure-melee type with just 4 artifacts. A friend of mine took about 6 hours to make a first level character in a game I ran. A 1st level human witch. He must have gone through every book I have looking for feats. He knows D&D well and is an experienced gamer. I think in the end he decided on feats that gave him purely RP benefits. So I don't think 3 hours is unusual. Heck, I would probably spend an hour pondering what to play. (Being an arena-type game, Fighter would probably be the simplest and most effective character. Tons of feats, but all of them go towards my mental list of every feat that lets you "hit things better") [/QUOTE]
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