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<blockquote data-quote="Fieari" data-source="post: 3536817" data-attributes="member: 16221"><p>There were two big holdups, the lesser of which was picking the domains. To be honest, they were less interested in the cool powers the domains gave them, and more interested in avoiding the weaknesses that came with 'em, and were going through searching for the least significant (in their minds) drawbacks. That took a good hour at least. This is an unavoidable aspect of character building for new players, I'd say, and was actually a lot of fun as they imagined the possibilities of what their characters could now do. Visions of slaughtering armies of sub-epic foes (since that's all they've ever seen before).</p><p></p><p>But the biggest holdup was calculating all the bonuses. Or, rather I should say, RECALCULATING all the bonuses. I think it was the order we were building things, because they did 32 point buy plus 5 stat ups from HD, and they calculated their stuff. Then they had the divine bonuses added, and recalculated. Then they got artifacts, and recalculated.</p><p></p><p>When it came to leveling up, they all groaned with the prospect of having to recalculate all the bonuses again. Particularly the barbarian, having to calculate base and rage, and since the abilities taken also affect these things... it got a little hairy.</p><p></p><p>Another thing that took time was picking feats. I asked them to pick feats only from the "Feat Packages" listed to try and keep things fast, but there were feats left over sometimes. And since they picked feats AFTER all the above, the feats also led to another round of recalculating bonuses. If we were using excel spreadsheets instead of paper, it would have been a lot faster, but all the re-adding up... um... added up.</p><p></p><p>Now, if I had actually used the touch and the crown, I think that the fight would have been a lot closer. As I said, Kabiri wasn't doing much damage per hit, but he hit on almost every iterative attack, almost every round. And Demise Unseen worked the first time. So he was steadily whittling down their HP, but they were doing it to him a lot faster, since while they missed a lot... and I mean A LOT, they did a lot more damage when they did get to hit.</p><p></p><p>The touch would have rectified his damage output, but the crown would have made them afraid. They'd be able to deal with it... there was lots of cover, and of course teleport at will helps a lot... but I think they'd have died a couple times and thus required wishes to come back, expending resources in the process. Death really isn't a big deal, but it does cost XP (or quintessence). It would have forced them to retreat and make hit and runs instead of constantly wailing on the guy.</p><p></p><p>By the way, XP is a lot less valuable than quintessence. I'd make the XP/Quintessence exchange rate something other than 1:1. 100 Quintessence is a BIG DEAL, especially at the lower divine levels, and a wish is supposed to cost a thousand? 10:1 | XP:Q would makes sense to me.</p></blockquote><p></p>
[QUOTE="Fieari, post: 3536817, member: 16221"] There were two big holdups, the lesser of which was picking the domains. To be honest, they were less interested in the cool powers the domains gave them, and more interested in avoiding the weaknesses that came with 'em, and were going through searching for the least significant (in their minds) drawbacks. That took a good hour at least. This is an unavoidable aspect of character building for new players, I'd say, and was actually a lot of fun as they imagined the possibilities of what their characters could now do. Visions of slaughtering armies of sub-epic foes (since that's all they've ever seen before). But the biggest holdup was calculating all the bonuses. Or, rather I should say, RECALCULATING all the bonuses. I think it was the order we were building things, because they did 32 point buy plus 5 stat ups from HD, and they calculated their stuff. Then they had the divine bonuses added, and recalculated. Then they got artifacts, and recalculated. When it came to leveling up, they all groaned with the prospect of having to recalculate all the bonuses again. Particularly the barbarian, having to calculate base and rage, and since the abilities taken also affect these things... it got a little hairy. Another thing that took time was picking feats. I asked them to pick feats only from the "Feat Packages" listed to try and keep things fast, but there were feats left over sometimes. And since they picked feats AFTER all the above, the feats also led to another round of recalculating bonuses. If we were using excel spreadsheets instead of paper, it would have been a lot faster, but all the re-adding up... um... added up. Now, if I had actually used the touch and the crown, I think that the fight would have been a lot closer. As I said, Kabiri wasn't doing much damage per hit, but he hit on almost every iterative attack, almost every round. And Demise Unseen worked the first time. So he was steadily whittling down their HP, but they were doing it to him a lot faster, since while they missed a lot... and I mean A LOT, they did a lot more damage when they did get to hit. The touch would have rectified his damage output, but the crown would have made them afraid. They'd be able to deal with it... there was lots of cover, and of course teleport at will helps a lot... but I think they'd have died a couple times and thus required wishes to come back, expending resources in the process. Death really isn't a big deal, but it does cost XP (or quintessence). It would have forced them to retreat and make hit and runs instead of constantly wailing on the guy. By the way, XP is a lot less valuable than quintessence. I'd make the XP/Quintessence exchange rate something other than 1:1. 100 Quintessence is a BIG DEAL, especially at the lower divine levels, and a wish is supposed to cost a thousand? 10:1 | XP:Q would makes sense to me. [/QUOTE]
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