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<blockquote data-quote="Li Shenron" data-source="post: 6001530" data-attributes="member: 1465"><p>Very good point! I think you should definitely report this to WotC when you send your feedback, because IMHO this is a typical thing that has the risk of not getting proper clean explanation in the printed books if everybody at WotC don't notice that some groups may assume how it works from previous editions of the game.</p><p></p><p>I have understood that OA were now only for exiting someone's threatened areas / moving out of reach, because the purpose of OA is currently to give a penalty for disengaging from combat.</p><p></p><p>But is it really? I think the scenario complaint for in the first playtesting round (i.e. without OA) was not running away but rather "running past the enemy front line to attack those in the back". This tactic is not completely punished by the current OA rules, unless the front line is far away enough from the back line.</p><p></p><p>Think for instance a large creature (e.g. ogre or giant) that has 10ft reach. In order to protect an ally on the back (e.g. evil wizard) the two must be separated at least 15ft, otherwise you can get close and attack the wizard without exiting the ogre's reach. Oddly enough, the larger someone's reach, the easier to get some distance past them (OTOH with the Disengage movement option these problems become generally less relevant). Weird...</p><p></p><p>I'm raising this up against myself, because I am going to <em>absolutely hate </em>any further complication to the OA rules. I just wanted to point out that people used to how things worked in previous editions may have assumptions on what the current rules say when they not, and WotC needs to keep an eye on this... open playtesting is a great chance to lessen the usual avalanche of FAQ and errata later on.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6001530, member: 1465"] Very good point! I think you should definitely report this to WotC when you send your feedback, because IMHO this is a typical thing that has the risk of not getting proper clean explanation in the printed books if everybody at WotC don't notice that some groups may assume how it works from previous editions of the game. I have understood that OA were now only for exiting someone's threatened areas / moving out of reach, because the purpose of OA is currently to give a penalty for disengaging from combat. But is it really? I think the scenario complaint for in the first playtesting round (i.e. without OA) was not running away but rather "running past the enemy front line to attack those in the back". This tactic is not completely punished by the current OA rules, unless the front line is far away enough from the back line. Think for instance a large creature (e.g. ogre or giant) that has 10ft reach. In order to protect an ally on the back (e.g. evil wizard) the two must be separated at least 15ft, otherwise you can get close and attack the wizard without exiting the ogre's reach. Oddly enough, the larger someone's reach, the easier to get some distance past them (OTOH with the Disengage movement option these problems become generally less relevant). Weird... I'm raising this up against myself, because I am going to [I]absolutely hate [/I]any further complication to the OA rules. I just wanted to point out that people used to how things worked in previous editions may have assumptions on what the current rules say when they not, and WotC needs to keep an eye on this... open playtesting is a great chance to lessen the usual avalanche of FAQ and errata later on. [/QUOTE]
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