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Playtest Review of the Call of Cthulhu Starter Set
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<blockquote data-quote="Nebulous" data-source="post: 7906969" data-attributes="member: 31465"><p>All the skills are in the Keeper's Handbook. The IH adds many, many more occupations to the players. Sure, it is useful for some players to have but it's not necessary to play the game. And no, the Keeper does not need the IH to make NPCs. Here's the full list of occupations from the IH:</p><p></p><p>List of Occupations</p><p>Accountant</p><p>Acrobat</p><p>Actor</p><p>Agency Detective</p><p>Alienist [Classic]</p><p>Animal Trainer</p><p>Antiquarian [Lovecraftian]</p><p>Antique Dealer</p><p>Archaeologist [Lovecraftian]</p><p>Architect</p><p>Artist</p><p>Asylum Attendant</p><p>Assassin – see Criminal</p><p>Athlete</p><p>Author [Lovecraftian]</p><p>Aviator [Classic] – see Pilot</p><p>Bank Robber – see Criminal</p><p>Bartender</p><p>Big Game Hunter</p><p>Book Dealer</p><p>Bootlegger – see Criminal</p><p>Bounty Hunter</p><p>Boxer/Wrestler</p><p>Burglar – see Criminal</p><p>Butler/Valet/Maid</p><p>Chauffeur – see Driver</p><p>Clergy, Member of the</p><p>Computer Programmer/Technician/Hacker [Modern]</p><p>Conman – see Criminal</p><p>Cowboy/girl</p><p>Craftsperson</p><p>Criminal – also Gangster</p><p>Cult Leader</p><p>Deprogrammer [Modern]</p><p>Designer</p><p>Dilettante [Lovecraftian]</p><p>Diver</p><p></p><p>Doctor of Medicine [Lovecraftian] – also see Psychiatrist</p><p>Drifter</p><p>Driver</p><p>Editor</p><p>Elected Official</p><p>Engineer</p><p>Entertainer</p><p>Explorer [Classic]</p><p>Farmer</p><p>Federal Agent</p><p>Fence – see Criminal</p><p>Firefighter</p><p>Foreign Correspondent</p><p>Forensic Surgeon</p><p>Forger/Counterfeiter – see Criminal</p><p>Gambler</p><p>Gangster</p><p>Gun Moll [Classic] – see Criminal</p><p>Gentleman/Lady</p><p>Hacker – see Computer Programmer</p><p>Hobo</p><p>Hospital Orderly</p><p>Journalist [Lovecraftian]</p><p>Judge</p><p>Laboratory Assistant</p><p>Laborer</p><p>Lawyer</p><p>Librarian [Lovecraftian]</p><p>Lumberjack – see Laborer</p><p>Maid – see Butler</p><p>Mechanic (and Skilled Trades)</p><p>Military Officer</p><p>Miner – see Laborer</p><p>Missionary</p><p>Mountain Climber</p><p>Museum Curator</p><p>Musician</p><p>Nurse</p><p>Occultist [Lovecraftian]</p><p>Outdoorsman/Outdoorswoman</p><p>Parapsychologist</p><p>Pharmacist</p><p>Photographer</p><p>Photojournalist – see Photographer</p><p>Pilot – also see Aviator</p><p>Police Detective/Officer [Lovecraftian]</p><p>Private Investigator</p><p>Professor [Lovecraftian]</p><p>Prospector</p><p>Prostitute</p><p>Psychiatrist</p><p>Psychologist/Psychoanalyst</p><p>Reporter – see Journalist</p><p>Researcher</p><p>Sailor</p><p>Salesperson</p><p>Scientist</p><p>Secretary</p><p>Shopkeeper</p><p>Smuggler – see Criminal</p><p>Soldier/Marine</p><p>Spy</p><p>Street Punk – see Criminal</p><p>Student/Intern</p><p>Stuntman</p><p>Taxi Driver – see Driver</p><p>Thug – see Criminal</p><p>Tribe Member</p><p>Undertaker</p><p>Union Activist</p><p>Valet – see Butler</p><p>Waitress/Waiter</p><p>White-collar Worker</p><p>Zealot</p><p>Zookeeper</p><p></p><p>All the occupations do mostly is change up your skill package. </p><p></p><p><strong>Smuggler</strong></p><p>Occupation Skill Points: EDU × 2 + (APP × 2 or DEX × 2)</p><p>Credit Rating: 20–60</p><p>Suggested Contacts: Organized crime, Coast Guard,</p><p>U.S. Customs officials.</p><p>Skills: Firearms, Listen, Navigate, one interpersonal skill</p><p>(Charm, Fast Talk, Intimidate, or Persuade), Drive</p><p>Auto or Pilot (Aircraft or Boat), Psychology, Sleight</p><p>of Hand, Spot Hidden.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7906969, member: 31465"] All the skills are in the Keeper's Handbook. The IH adds many, many more occupations to the players. Sure, it is useful for some players to have but it's not necessary to play the game. And no, the Keeper does not need the IH to make NPCs. Here's the full list of occupations from the IH: List of Occupations Accountant Acrobat Actor Agency Detective Alienist [Classic] Animal Trainer Antiquarian [Lovecraftian] Antique Dealer Archaeologist [Lovecraftian] Architect Artist Asylum Attendant Assassin – see Criminal Athlete Author [Lovecraftian] Aviator [Classic] – see Pilot Bank Robber – see Criminal Bartender Big Game Hunter Book Dealer Bootlegger – see Criminal Bounty Hunter Boxer/Wrestler Burglar – see Criminal Butler/Valet/Maid Chauffeur – see Driver Clergy, Member of the Computer Programmer/Technician/Hacker [Modern] Conman – see Criminal Cowboy/girl Craftsperson Criminal – also Gangster Cult Leader Deprogrammer [Modern] Designer Dilettante [Lovecraftian] Diver Doctor of Medicine [Lovecraftian] – also see Psychiatrist Drifter Driver Editor Elected Official Engineer Entertainer Explorer [Classic] Farmer Federal Agent Fence – see Criminal Firefighter Foreign Correspondent Forensic Surgeon Forger/Counterfeiter – see Criminal Gambler Gangster Gun Moll [Classic] – see Criminal Gentleman/Lady Hacker – see Computer Programmer Hobo Hospital Orderly Journalist [Lovecraftian] Judge Laboratory Assistant Laborer Lawyer Librarian [Lovecraftian] Lumberjack – see Laborer Maid – see Butler Mechanic (and Skilled Trades) Military Officer Miner – see Laborer Missionary Mountain Climber Museum Curator Musician Nurse Occultist [Lovecraftian] Outdoorsman/Outdoorswoman Parapsychologist Pharmacist Photographer Photojournalist – see Photographer Pilot – also see Aviator Police Detective/Officer [Lovecraftian] Private Investigator Professor [Lovecraftian] Prospector Prostitute Psychiatrist Psychologist/Psychoanalyst Reporter – see Journalist Researcher Sailor Salesperson Scientist Secretary Shopkeeper Smuggler – see Criminal Soldier/Marine Spy Street Punk – see Criminal Student/Intern Stuntman Taxi Driver – see Driver Thug – see Criminal Tribe Member Undertaker Union Activist Valet – see Butler Waitress/Waiter White-collar Worker Zealot Zookeeper All the occupations do mostly is change up your skill package. [B]Smuggler[/B] Occupation Skill Points: EDU × 2 + (APP × 2 or DEX × 2) Credit Rating: 20–60 Suggested Contacts: Organized crime, Coast Guard, U.S. Customs officials. Skills: Firearms, Listen, Navigate, one interpersonal skill (Charm, Fast Talk, Intimidate, or Persuade), Drive Auto or Pilot (Aircraft or Boat), Psychology, Sleight of Hand, Spot Hidden. [/QUOTE]
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