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Playtest Review of the Call of Cthulhu Starter Set
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<blockquote data-quote="Nebulous" data-source="post: 7906984" data-attributes="member: 31465"><p>Now, I personally am a fan of PULP CTHULHU, which is pulp fiction in the 1930s with weird science, snakemen from the core of the earth, and laser guns. There's a supplement called Pulp Cthulhu and you DO need that in conjunction with the core 7e book. There's even several adventures such as the Two Headed Serpent which take your heroes across the globe in an adventure even more action packed than Masks of Nyarlathotep. Pulp Heroes get extra hit points and what amount to Feats/Talents so they have an added "oomph" over core CoC characters. They also use the Luck score much more to their advantage and can escape death if they have enough points. Luck becomes a resource management skill that ebbs and flows.</p><p></p><p>Pulp Cthulhu also adds in a whole new fun category to your character, the Archetypes, which are used in conjunction with your occupation. Such as this one:</p><p></p><p><strong>Beefcake</strong></p><p>Physical, muscular, and capable of handling themselves when</p><p>the chips are down. Born that way or has worked hard in the</p><p>pursuit of physical perfection. You won’t find these guys and</p><p>gals in the library, but you might see their faces on a billboard.</p><p>Beefcakes come in two varieties: the caring, silent type, or the</p><p>brazen loud-mouth.</p><p>Adjustments</p><p>• Core characteristic: STR.</p><p>• Add 100 bonus points divided among any of the following</p><p>skills: Climb, Fighting (Brawl), Intimidate, Listen,</p><p>Mechanical Repair, Psychology, Swim, Throw.</p><p>• Suggested occupations: Athlete, Beat Cop, Bounty Hunter,</p><p>Boxer, Entertainer, Gangster, Hired Muscle, Hobo, Itinerant</p><p>Worker, Laborer, Mechanic, Sailor, Soldier, Street Punk,</p><p>Tribe Member.</p><p>• Talents: any two.</p><p>• Suggested traits: domineering</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7906984, member: 31465"] Now, I personally am a fan of PULP CTHULHU, which is pulp fiction in the 1930s with weird science, snakemen from the core of the earth, and laser guns. There's a supplement called Pulp Cthulhu and you DO need that in conjunction with the core 7e book. There's even several adventures such as the Two Headed Serpent which take your heroes across the globe in an adventure even more action packed than Masks of Nyarlathotep. Pulp Heroes get extra hit points and what amount to Feats/Talents so they have an added "oomph" over core CoC characters. They also use the Luck score much more to their advantage and can escape death if they have enough points. Luck becomes a resource management skill that ebbs and flows. Pulp Cthulhu also adds in a whole new fun category to your character, the Archetypes, which are used in conjunction with your occupation. Such as this one: [B]Beefcake[/B] Physical, muscular, and capable of handling themselves when the chips are down. Born that way or has worked hard in the pursuit of physical perfection. You won’t find these guys and gals in the library, but you might see their faces on a billboard. Beefcakes come in two varieties: the caring, silent type, or the brazen loud-mouth. Adjustments • Core characteristic: STR. • Add 100 bonus points divided among any of the following skills: Climb, Fighting (Brawl), Intimidate, Listen, Mechanical Repair, Psychology, Swim, Throw. • Suggested occupations: Athlete, Beat Cop, Bounty Hunter, Boxer, Entertainer, Gangster, Hired Muscle, Hobo, Itinerant Worker, Laborer, Mechanic, Sailor, Soldier, Street Punk, Tribe Member. • Talents: any two. • Suggested traits: domineering [/QUOTE]
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