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Playtest Review of the Call of Cthulhu Starter Set
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<blockquote data-quote="Nebulous" data-source="post: 7907011" data-attributes="member: 31465"><p>Yes, Luck can be very meta-gamey. The rules are aware of that though and give lots of granularity for the Keeper to run the kind of game he/she wants, and restricting how Luck is used is part of that.</p><p></p><p>The following optional rules are suggested for those wishing</p><p>further granularity within Pulp Cthulhu. These optional rules</p><p>can add further complexity to the game, so Keepers should</p><p>carefully consider their inclusion before committing to using</p><p>them in play.</p><p></p><p>OPTIONAL: FINE-TUNING LUCK</p><p>Some groups may prefer a lower level of pulp, wishing to</p><p>restrict Luck expenditure. Some options are suggested below</p><p>for Keepers wishing to fine-tune their games and lessen the</p><p>role of Luck spending in the game to some extent.</p><p>• Restrict the amount of Luck points that can be spent to</p><p>adjust a skill or characteristic roll. Where normally there</p><p>is no limit, Keepers may prefer setting a maximum limit</p><p>of 10 or 25 points to affect any one roll (decreasing the</p><p>margin of success).</p><p>• Don’t allow Luck spending to avoid weapon fumbles or</p><p>malfunctions, or increase the cost to 25 Luck points.</p><p>• Don’t allow Sanity losses to be decreased through Luck</p><p>spends, leave only the Resilient talent to afford such mental</p><p>invulnerability.</p><p>• If outlandish escapes from certain death don’t appeal to</p><p>you or your group, forgo the Avoiding Certain Death rule</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7907011, member: 31465"] Yes, Luck can be very meta-gamey. The rules are aware of that though and give lots of granularity for the Keeper to run the kind of game he/she wants, and restricting how Luck is used is part of that. The following optional rules are suggested for those wishing further granularity within Pulp Cthulhu. These optional rules can add further complexity to the game, so Keepers should carefully consider their inclusion before committing to using them in play. OPTIONAL: FINE-TUNING LUCK Some groups may prefer a lower level of pulp, wishing to restrict Luck expenditure. Some options are suggested below for Keepers wishing to fine-tune their games and lessen the role of Luck spending in the game to some extent. • Restrict the amount of Luck points that can be spent to adjust a skill or characteristic roll. Where normally there is no limit, Keepers may prefer setting a maximum limit of 10 or 25 points to affect any one roll (decreasing the margin of success). • Don’t allow Luck spending to avoid weapon fumbles or malfunctions, or increase the cost to 25 Luck points. • Don’t allow Sanity losses to be decreased through Luck spends, leave only the Resilient talent to afford such mental invulnerability. • If outlandish escapes from certain death don’t appeal to you or your group, forgo the Avoiding Certain Death rule [/QUOTE]
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Playtest Review of the Call of Cthulhu Starter Set
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