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Playtest Rogue adaptions
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<blockquote data-quote="broskt" data-source="post: 6003395" data-attributes="member: 6699399"><p>I agree that the Thieve's Cant should stay, it just works so well for a bounty hunter character who rides the line between criminal and law. As far as a non "thief" like rogue, I've just redone the schemes for my homebrew stuff. I wanted to steer away from the rogue <em>only</em> being the sneaky guy with a knife, that does sneak attack damage.</p><p></p><p>So I split the schemes into,</p><p></p><p><strong>Assassin:</strong> Who gets the extra damage, and some stealthy stuff as well. For people who want to be a classic sneak and slit throats kind of PC.</p><p></p><p><strong>Thief: </strong>More geared towards sneaking, and parrying attacks with light weapons. For someone who wants to play a pickpocket street tough type of PC.</p><p></p><p><strong>Thug:</strong> Who gains advantage when ganging up, has an increased hit dice, and hinders enemy attacks. For the PC who wants to play the meaty rogue who could be a bounty hunter, or leader of a gang.</p><p></p><p></p><p>I think the thug scheme works out very well for a bounty hunter; I have a player who is doing just that. The only problems I saw with the original were a limited health pool, and that sneak attack doesn't quite fit with the concept. So I changed starting health, took away sneak attack, and made it so when an enemies attack near him he hurts their attack.</p></blockquote><p></p>
[QUOTE="broskt, post: 6003395, member: 6699399"] I agree that the Thieve's Cant should stay, it just works so well for a bounty hunter character who rides the line between criminal and law. As far as a non "thief" like rogue, I've just redone the schemes for my homebrew stuff. I wanted to steer away from the rogue [I]only[/I] being the sneaky guy with a knife, that does sneak attack damage. So I split the schemes into, [B]Assassin:[/B] Who gets the extra damage, and some stealthy stuff as well. For people who want to be a classic sneak and slit throats kind of PC. [B]Thief: [/B]More geared towards sneaking, and parrying attacks with light weapons. For someone who wants to play a pickpocket street tough type of PC. [B]Thug:[/B] Who gains advantage when ganging up, has an increased hit dice, and hinders enemy attacks. For the PC who wants to play the meaty rogue who could be a bounty hunter, or leader of a gang. I think the thug scheme works out very well for a bounty hunter; I have a player who is doing just that. The only problems I saw with the original were a limited health pool, and that sneak attack doesn't quite fit with the concept. So I changed starting health, took away sneak attack, and made it so when an enemies attack near him he hurts their attack. [/QUOTE]
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