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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Playtest the ARTIFICER (Kickstarter backers only)
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<blockquote data-quote="Faolyn" data-source="post: 8482165" data-attributes="member: 6915329"><p>It looks as though you only have to spend the gold if you make a new invention, because "you are able to repair them with whatever is on hand." It'd be nice to have it cleared up, though.</p><p></p><p></p><p>I missed that. Thanks for pointing it out.</p><p></p><p></p><p>Agreed. Now that I'm thinking about it, I think that being the inventor of something should up your prestige rating a bit, or give you a bonus on Charisma checks made against people who use it. Something like that. (This also makes me want to have a new follower type: salesperson, who goes forth and earns money for you by hawking your wares.)</p><p></p><p></p><p>I was thinking that but forgot to write it. It should be 4 items at level 10 or so, and then 5 at 14.</p><p></p><p></p><p>Also agreed. Although I think that this Laboratory should be a type of stronghold and something different should be used as the 20th-level ability. I'm not sure what. Maybe a philosophers' stone or a <em>wish-</em>generating engine or something like that?</p><p></p><p></p><p>I imagine they felt it would be OP if the engineer had a pet <em>and </em>all of their spells, particularly since with luck, they may never lose their "spell slot" by rolling a 1 on the Fizzle Die. I don't think it would be OP, though, and it would probably be better if they just said a pet could have a certain number of modifications at a time depending on your level or maybe equal to half your PB. (Although that said, the Grafted Spell Invention <em>should </em>take up an invention.)</p><p></p><p>I've noticed that people tend to have one of two different reactions when it comes to pet archetypes: They either love sending pets into battle for them, or they hate that everything about the archetype is based around the pet and the PC has nothing to do themselves (in combat, at least). Sadly, by giving up inventions to modify the pets, this makes these two archetypes having little to do in combat.</p><p></p><p></p><p>I imagine this is more along the lines of, you've killed a dragon or giant because you're an adventurer, so know you can use their parts. Now I'm wondering if this is why Stitchers get <em>gentle repose</em>--to keep those parts fresh for longer.</p><p></p><p>Actually, this brings up an issue I have with the spell inventions: that they have to be able to be wielded. What if I want my <em>gentle repose </em>to take the form of a Tupperware container?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8482165, member: 6915329"] It looks as though you only have to spend the gold if you make a new invention, because "you are able to repair them with whatever is on hand." It'd be nice to have it cleared up, though. I missed that. Thanks for pointing it out. Agreed. Now that I'm thinking about it, I think that being the inventor of something should up your prestige rating a bit, or give you a bonus on Charisma checks made against people who use it. Something like that. (This also makes me want to have a new follower type: salesperson, who goes forth and earns money for you by hawking your wares.) I was thinking that but forgot to write it. It should be 4 items at level 10 or so, and then 5 at 14. Also agreed. Although I think that this Laboratory should be a type of stronghold and something different should be used as the 20th-level ability. I'm not sure what. Maybe a philosophers' stone or a [I]wish-[/I]generating engine or something like that? I imagine they felt it would be OP if the engineer had a pet [I]and [/I]all of their spells, particularly since with luck, they may never lose their "spell slot" by rolling a 1 on the Fizzle Die. I don't think it would be OP, though, and it would probably be better if they just said a pet could have a certain number of modifications at a time depending on your level or maybe equal to half your PB. (Although that said, the Grafted Spell Invention [I]should [/I]take up an invention.) I've noticed that people tend to have one of two different reactions when it comes to pet archetypes: They either love sending pets into battle for them, or they hate that everything about the archetype is based around the pet and the PC has nothing to do themselves (in combat, at least). Sadly, by giving up inventions to modify the pets, this makes these two archetypes having little to do in combat. I imagine this is more along the lines of, you've killed a dragon or giant because you're an adventurer, so know you can use their parts. Now I'm wondering if this is why Stitchers get [I]gentle repose[/I]--to keep those parts fresh for longer. Actually, this brings up an issue I have with the spell inventions: that they have to be able to be wielded. What if I want my [I]gentle repose [/I]to take the form of a Tupperware container? [/QUOTE]
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