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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Playtest the ARTIFICER (Kickstarter backers only)
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<blockquote data-quote="Faolyn" data-source="post: 8482197" data-attributes="member: 6915329"><p>Ah-ha, you're right! That makes having to give up inventions to create pet modifications a little better, because at 3rd level you can have up to four inventions, not two, so you're not going to be completely spellless if you decide to give some abilities to your pet.</p><p></p><p>(Although I do wish you could create beast constructs as well as humanoid ones. I'd allow it.)</p><p></p><p></p><p>At 20th level, you could have up to 16 5th-level spells (or spells cast with a 5th-level slot) and four cantrips, and could effectively cast them forever if you didn't roll a 1 on the Fizzle Die. I think they're counting on people spending slots on their vehicles and pets--and that definitely will happen. But that means the Bombardier probably needs something to spend those inventions on as well.</p><p></p><p>Now, a 20th-level wizard has 22 spell slots (out of 25 spells that are prepared, assuming Int 20) and five cantrips, plus three free 1/day signature spells, plus 10 additional spell slot levels from Arcane Recovery, plus as many free first-level spells they want from True Magician, plus as many ritual spells as they want.</p><p></p><p>So... I'm not sure the artificer is actually the <em>best </em>caster. But they <em>are </em>very good, especially the Bombardier who doesn't need to spend inventions on archetype abilities.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8482197, member: 6915329"] Ah-ha, you're right! That makes having to give up inventions to create pet modifications a little better, because at 3rd level you can have up to four inventions, not two, so you're not going to be completely spellless if you decide to give some abilities to your pet. (Although I do wish you could create beast constructs as well as humanoid ones. I'd allow it.) At 20th level, you could have up to 16 5th-level spells (or spells cast with a 5th-level slot) and four cantrips, and could effectively cast them forever if you didn't roll a 1 on the Fizzle Die. I think they're counting on people spending slots on their vehicles and pets--and that definitely will happen. But that means the Bombardier probably needs something to spend those inventions on as well. Now, a 20th-level wizard has 22 spell slots (out of 25 spells that are prepared, assuming Int 20) and five cantrips, plus three free 1/day signature spells, plus 10 additional spell slot levels from Arcane Recovery, plus as many free first-level spells they want from True Magician, plus as many ritual spells as they want. So... I'm not sure the artificer is actually the [I]best [/I]caster. But they [I]are [/I]very good, especially the Bombardier who doesn't need to spend inventions on archetype abilities. [/QUOTE]
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