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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Playtest the ARTIFICER (Kickstarter backers only)
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<blockquote data-quote="niklinna" data-source="post: 8482737" data-attributes="member: 71235"><p>Looking at your table, it's clear that an artificer can potentially get a lot of casts of low-level spells. It makes this aspect of the class much more like a sorcerer than a wizard...which doesn't feel quite right. And yet I like the basic idea of devices that can fizzle.</p><p></p><p>Going back to the limited number of spells prepared, what if an artificer could prepare multi-spell inventions that can cast 1 or 2 spells, but if the invention fizzles, all of the spells it can do are unavailable? (Possibly available in a different invention, if we have redudant prepared spells.) So, say we change "Spels Prepared" to "Number of Spell Inventions", and at some particular levels, each invention can include an additional spell?</p><p></p><p>Then you have a little puzzle each day of which combinations of spells to put in which inventions, too. Do I pair low-level spells with high-level, for good utility with the occasional nova? Do I pair low-level with low-level for maximal utility through the day, and high-level for high-level for that one-shot that might need to be one thing or the other?</p></blockquote><p></p>
[QUOTE="niklinna, post: 8482737, member: 71235"] Looking at your table, it's clear that an artificer can potentially get a lot of casts of low-level spells. It makes this aspect of the class much more like a sorcerer than a wizard...which doesn't feel quite right. And yet I like the basic idea of devices that can fizzle. Going back to the limited number of spells prepared, what if an artificer could prepare multi-spell inventions that can cast 1 or 2 spells, but if the invention fizzles, all of the spells it can do are unavailable? (Possibly available in a different invention, if we have redudant prepared spells.) So, say we change "Spels Prepared" to "Number of Spell Inventions", and at some particular levels, each invention can include an additional spell? Then you have a little puzzle each day of which combinations of spells to put in which inventions, too. Do I pair low-level spells with high-level, for good utility with the occasional nova? Do I pair low-level with low-level for maximal utility through the day, and high-level for high-level for that one-shot that might need to be one thing or the other? [/QUOTE]
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