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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Playtest the ARTIFICER (Kickstarter backers only)
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<blockquote data-quote="Anselm" data-source="post: 8482988" data-attributes="member: 6978363"><p>Could someone explain why they think this? The O5E artificer has the following total number of spells prepared assuming point buy and maxing int ASAP:</p><p></p><table style='width: 100%'><tr><td>Level</td><td>O5E</td><td>A5E</td></tr><tr><td>3</td><td>6</td><td>4</td></tr><tr><td>5</td><td>10</td><td>7</td></tr><tr><td>10</td><td>16</td><td>10</td></tr><tr><td>14</td><td>20</td><td>13</td></tr></table><p></p><p>Sure there is a difference but the gulf is not so wide that it seems problematic and if the difference is there to balance out the upgraded power and number of castings added by the fizzle die (not to mention fun and uniqueness it brings to the class) I think it's well worth it. After level ten the possibility of simply not running out of level one or possibly level two spells for the day seems very useful. Given you will always have 4 of those prepared you can spend your flexible prepared spells on some bigger guns with some gamble that you'll be able to cast them more than once. That seems like a fun as hell design to me.</p></blockquote><p></p>
[QUOTE="Anselm, post: 8482988, member: 6978363"] Could someone explain why they think this? The O5E artificer has the following total number of spells prepared assuming point buy and maxing int ASAP: [TABLE] [TR] [TD]Level[/TD] [TD]O5E[/TD] [TD]A5E[/TD] [/TR] [TR] [TD]3[/TD] [TD]6[/TD] [TD]4[/TD] [/TR] [TR] [TD]5[/TD] [TD]10[/TD] [TD]7[/TD] [/TR] [TR] [TD]10[/TD] [TD]16[/TD] [TD]10[/TD] [/TR] [TR] [TD]14[/TD] [TD]20[/TD] [TD]13[/TD] [/TR] [/TABLE] Sure there is a difference but the gulf is not so wide that it seems problematic and if the difference is there to balance out the upgraded power and number of castings added by the fizzle die (not to mention fun and uniqueness it brings to the class) I think it's well worth it. After level ten the possibility of simply not running out of level one or possibly level two spells for the day seems very useful. Given you will always have 4 of those prepared you can spend your flexible prepared spells on some bigger guns with some gamble that you'll be able to cast them more than once. That seems like a fun as hell design to me. [/QUOTE]
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Playtest the ARTIFICER (Kickstarter backers only)
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