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Playtest: The Druid (merged)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4570134" data-attributes="member: 710"><p>I like it so far.</p><p></p><p>A few thoughts:</p><p>1) I wonder if we'll learn over time that Controller and Defender are actually very close roles, with the major distinction between the Defender making people attack you. Otherwise, both seem to be all about shaping the battle-field to define who is to be attacked and who not. </p><p></p><p>2) Does the At-Will number restriction for beast-keyword powers also apply to the human extra at-will? I suppose so... So that means humans will be more versatile, not more specialized. (It's already this way for most classes, I think.)</p><p></p><p></p><p>Dwarves already made good Druids in 3E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The Con bonus was useful. Well, at least in either 3.0 or 3.5. I think at some point, things changed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think a few more subterrean-themed powers are needed. </p><p></p><p>Hhumans are of course also always a race with a bonus to a classes primary ability score, if you want so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4570134, member: 710"] I like it so far. A few thoughts: 1) I wonder if we'll learn over time that Controller and Defender are actually very close roles, with the major distinction between the Defender making people attack you. Otherwise, both seem to be all about shaping the battle-field to define who is to be attacked and who not. 2) Does the At-Will number restriction for beast-keyword powers also apply to the human extra at-will? I suppose so... So that means humans will be more versatile, not more specialized. (It's already this way for most classes, I think.) Dwarves already made good Druids in 3E. ;) The Con bonus was useful. Well, at least in either 3.0 or 3.5. I think at some point, things changed. ;) I think a few more subterrean-themed powers are needed. Hhumans are of course also always a race with a bonus to a classes primary ability score, if you want so. ;) [/QUOTE]
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