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Playtest: The Druid (merged)
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<blockquote data-quote="The Human Target" data-source="post: 4570638" data-attributes="member: 22574"><p>Wind Prison would kill a minion, and thus the secondary knock prone effect would never take place.</p><p></p><p>But if for some reason there was a low level non-minion in the middle of group of Giants, you could pull it off.</p><p></p><p>But then, Giants tend to have cruddy Reflexes anyway so you could just hit one and be done with it. </p><p></p><p>I don't think Flame Seed is much better than Cloud of Daggers either, but it might be. Its area only gets greater if you use it on a large or larger creature, and then it only kills minions better if they're all adjacent to that creature. Plus it has less damage potential for using as an attack on non-minions. SO maybe its a wee bit better, but not much.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 4570638, member: 22574"] Wind Prison would kill a minion, and thus the secondary knock prone effect would never take place. But if for some reason there was a low level non-minion in the middle of group of Giants, you could pull it off. But then, Giants tend to have cruddy Reflexes anyway so you could just hit one and be done with it. I don't think Flame Seed is much better than Cloud of Daggers either, but it might be. Its area only gets greater if you use it on a large or larger creature, and then it only kills minions better if they're all adjacent to that creature. Plus it has less damage potential for using as an attack on non-minions. SO maybe its a wee bit better, but not much. [/QUOTE]
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