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Playtest: The Druid (merged)
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<blockquote data-quote="firesnakearies" data-source="post: 4572199" data-attributes="member: 71334"><p>Ah, you're absolutely right about this. Somehow, it entirely escaped my notice that Flame Seed wouldn't create the zone if the initial attack missed. Yeah, that does make the power a LOT less obscene. Good call. I was thinking that you got the zone of minion doom automatically, for some reason. I need to read more carefully, apparently.</p><p> </p><p></p><p> </p><p></p><p></p><p>Scorching Burst may do a few extra points of damage, but I don't see that as being very relevant, really. Wizards and druids are controllers. Their spells, in my opinion, should be trying to do one of two things: kill minions outright, or hamper the movement or positioning of the real monsters so as to put them at tactical disadvantage. Hence, controlling the battlefield.</p><p></p><p>I think that sliding all of the targets 1 square (Chill Wind) is vastly better than the few extra points of damage which will largely be insignificant to tougher monsters anyway. Sliding them into zones, into difficult terrain, into the melee range of your buddies, out of attack position, into position for further AoE attacks, off of cliffs or into other hazards, etc. Sliding a whole group of enemies around while ALSO doing minion-killing damage, at-will, is a sweet power. I think Chill Wind trumps Scorching Burst handily for the controller role.</p><p></p><p></p><p> </p><p></p><p></p><p>It doesn't seem like much of a hassle when the druid has so many powers that pull or slide already. You're hitting them with stuff that does damage itself, plus sliding them in and out of the fire. The fact that the fire doesn't hurt allies is also really beefy, too. But you're right, it's not quite as good as I originally thought.</p><p></p><p></p><p> </p><p> </p><p></p><p>I wouldn't call Fires of Life <em>little</em>. It could potentially pass out 90 points of free, <em>non-surge-using</em> healing to your party, at 1st level. Who else could do anything even remotely close to that? I know that's a pretty unlikely scenario, but it's possible. And really, in nearly any case in which you'd actually choose to use it, you'd probably end up getting more healing out of it than any other 1st level power gives out.</p><p></p><p>Even if I only have a 14 Constitution, and only kill two targets with it right away, and no others take the ongoing damage, that's 14 points of free healing, which is probably more than most people will get back from a Cure Light Wounds, which is a level 2 daily power which doesn't also damage an AoE worth of enemies. And you could easily kill more than two targets, and/or have higher than a 14 Con. I think it's much more likely that I could get 25 or 30 points of healing out of that power, <em>at LEAST</em>, every time I use it, USING NO SURGES, which flatly <em>blows away</em> any other low-level healing power. Oh, AND I'm killing minions and/or hurting real monsters at the same time.</p><p></p><p>Fires of Life is <em>amazing</em>.</p><p></p><p></p><p></p><p>But yeah, I was overreacting. Mostly being a bit over-the-top on purpose. I still do think that for most players, throwing personal flavor preferences out of the equation, the choice between a druid or a wizard as the group's controller will be a bit unfairly one-sided in the favor of druids now.</p><p></p><p>Not everyone will feel this way, of course.</p><p></p><p></p><p></p><p>$</p></blockquote><p></p>
[QUOTE="firesnakearies, post: 4572199, member: 71334"] Ah, you're absolutely right about this. Somehow, it entirely escaped my notice that Flame Seed wouldn't create the zone if the initial attack missed. Yeah, that does make the power a LOT less obscene. Good call. I was thinking that you got the zone of minion doom automatically, for some reason. I need to read more carefully, apparently. Scorching Burst may do a few extra points of damage, but I don't see that as being very relevant, really. Wizards and druids are controllers. Their spells, in my opinion, should be trying to do one of two things: kill minions outright, or hamper the movement or positioning of the real monsters so as to put them at tactical disadvantage. Hence, controlling the battlefield. I think that sliding all of the targets 1 square (Chill Wind) is vastly better than the few extra points of damage which will largely be insignificant to tougher monsters anyway. Sliding them into zones, into difficult terrain, into the melee range of your buddies, out of attack position, into position for further AoE attacks, off of cliffs or into other hazards, etc. Sliding a whole group of enemies around while ALSO doing minion-killing damage, at-will, is a sweet power. I think Chill Wind trumps Scorching Burst handily for the controller role. It doesn't seem like much of a hassle when the druid has so many powers that pull or slide already. You're hitting them with stuff that does damage itself, plus sliding them in and out of the fire. The fact that the fire doesn't hurt allies is also really beefy, too. But you're right, it's not quite as good as I originally thought. I wouldn't call Fires of Life [I]little[/I]. It could potentially pass out 90 points of free, [I]non-surge-using[/I] healing to your party, at 1st level. Who else could do anything even remotely close to that? I know that's a pretty unlikely scenario, but it's possible. And really, in nearly any case in which you'd actually choose to use it, you'd probably end up getting more healing out of it than any other 1st level power gives out. Even if I only have a 14 Constitution, and only kill two targets with it right away, and no others take the ongoing damage, that's 14 points of free healing, which is probably more than most people will get back from a Cure Light Wounds, which is a level 2 daily power which doesn't also damage an AoE worth of enemies. And you could easily kill more than two targets, and/or have higher than a 14 Con. I think it's much more likely that I could get 25 or 30 points of healing out of that power, [I]at LEAST[/I], every time I use it, USING NO SURGES, which flatly [I]blows away[/I] any other low-level healing power. Oh, AND I'm killing minions and/or hurting real monsters at the same time. Fires of Life is [I]amazing[/I]. But yeah, I was overreacting. Mostly being a bit over-the-top on purpose. I still do think that for most players, throwing personal flavor preferences out of the equation, the choice between a druid or a wizard as the group's controller will be a bit unfairly one-sided in the favor of druids now. Not everyone will feel this way, of course. $ [/QUOTE]
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