Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Playtest: The Druid (merged)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 4576602" data-attributes="member: 53980"><p>I know that it isn't a perfectly simulationist answer (in all fairness though, 4e isn't especially simulationist to begin with) but in the case of something like Fire Seed targeting an empty space, I would make the AC/Reflex/whatever of the space equal to lowest value of the creatures adjacent to the space being targeted.</p><p></p><p>Making it a flat value means that higher level characters will only fail on a nat 1 (though a fair arguement could be made that by those levels there are so many auto-damage powers that having Fire Seed act as one 95% of the time really isn't an issue). If you set it at the lowest value of the creatures inside the AoE, it scales, which is preferable to me (and if you really need a simulationist explanation, you can say that it represents the chance that those adjacent to the square will bat the seed aside mid-flight).</p><p></p><p>If the player simply wanted to create damaging terrain (targeting a square that had no adjacent enemies) I'd make it a flat AC 10, since whether it has any effect at all will be fairly situational, and creating damaging terrain seems to be a controller specialty.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4576602, member: 53980"] I know that it isn't a perfectly simulationist answer (in all fairness though, 4e isn't especially simulationist to begin with) but in the case of something like Fire Seed targeting an empty space, I would make the AC/Reflex/whatever of the space equal to lowest value of the creatures adjacent to the space being targeted. Making it a flat value means that higher level characters will only fail on a nat 1 (though a fair arguement could be made that by those levels there are so many auto-damage powers that having Fire Seed act as one 95% of the time really isn't an issue). If you set it at the lowest value of the creatures inside the AoE, it scales, which is preferable to me (and if you really need a simulationist explanation, you can say that it represents the chance that those adjacent to the square will bat the seed aside mid-flight). If the player simply wanted to create damaging terrain (targeting a square that had no adjacent enemies) I'd make it a flat AC 10, since whether it has any effect at all will be fairly situational, and creating damaging terrain seems to be a controller specialty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playtest: The Druid (merged)
Top