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Playtest This: Red Dragon
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<blockquote data-quote="MortalPlague" data-source="post: 6014441" data-attributes="member: 62721"><p>I was a little concerned about making the dragon too powerful, going by the latest playtest rules. I decided I wanted his attack to be +5, but I didn't want PCs to be able to match him for strength, so I bumped the STR up and lowered his attack bonus.</p><p></p><p>In future iterations, I'm going to bring his bonus to hit up by a few points.</p><p></p><p></p><p>The philosophy for 5th Edition seems to favor a smaller scale of stats. Strength has a hard cap at 25 for giants, and since this dragon was far from a great wyrm, I decided to peg it around 22. I think on a scale that only goes to 25, it's an appropriate value for a dragon of this age.</p><p></p><p></p><p>Multiple different sizes of dice sounds like it would get complicated to run very quickly. I was considering a mechanic that allowed him to generate dice based on what was happening in the battle, though, which would give him more options.</p><p></p><p></p><p>I might just add that in for the next build. As it was, I wanted to see how the dragon fought purely in a combat sense. If the whole party became stunned while he snacked on the cleric, that would end up being a poor test of combat. Still, it is an iconic power, so I'll see about putting it in for next time.</p><p></p><p></p><p>They were all level 5 PCs.</p><p></p><p></p><p>After the fight, I agree with you. Although I may just see how it plays with the increased accuracy. My dragon wasn't hitting often enough to be dangerous, so if that changes, it might be enough damage to threaten.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6014441, member: 62721"] I was a little concerned about making the dragon too powerful, going by the latest playtest rules. I decided I wanted his attack to be +5, but I didn't want PCs to be able to match him for strength, so I bumped the STR up and lowered his attack bonus. In future iterations, I'm going to bring his bonus to hit up by a few points. The philosophy for 5th Edition seems to favor a smaller scale of stats. Strength has a hard cap at 25 for giants, and since this dragon was far from a great wyrm, I decided to peg it around 22. I think on a scale that only goes to 25, it's an appropriate value for a dragon of this age. Multiple different sizes of dice sounds like it would get complicated to run very quickly. I was considering a mechanic that allowed him to generate dice based on what was happening in the battle, though, which would give him more options. I might just add that in for the next build. As it was, I wanted to see how the dragon fought purely in a combat sense. If the whole party became stunned while he snacked on the cleric, that would end up being a poor test of combat. Still, it is an iconic power, so I'll see about putting it in for next time. They were all level 5 PCs. After the fight, I agree with you. Although I may just see how it plays with the increased accuracy. My dragon wasn't hitting often enough to be dangerous, so if that changes, it might be enough damage to threaten. [/QUOTE]
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