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<blockquote data-quote="Crazy Jerome" data-source="post: 5954086" data-attributes="member: 54877"><p>With surprise, I'd try going with all surprised creatures get no d20 roll on initiative and disadvantage until after their first action.</p><p> </p><p>So most of the surprised people are going towards the end of the initiative order, except the quicker among them will occasionally make the middle of the order. And then their first actions are going to be somewhat ineffective. Meanwhile, the ambushers get close to a free round, take up whatever minimal response the surprised guys can deliver, and then get to go first again.</p><p> </p><p>That's a lot like having a free action at the beginning of the fight, but with a slight element of threat still present in the opposition. If the party manages to ambush a tough group of monsters (or a weak group of monsters manages to ambush the party), you'll have things swing the way of the ambushers for a couple of round, then start to turn the other way. Better hit hard while you can! But there is always that chance that one of the surprised guys will get in a lucky, nasty hit early. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5954086, member: 54877"] With surprise, I'd try going with all surprised creatures get no d20 roll on initiative and disadvantage until after their first action. So most of the surprised people are going towards the end of the initiative order, except the quicker among them will occasionally make the middle of the order. And then their first actions are going to be somewhat ineffective. Meanwhile, the ambushers get close to a free round, take up whatever minimal response the surprised guys can deliver, and then get to go first again. That's a lot like having a free action at the beginning of the fight, but with a slight element of threat still present in the opposition. If the party manages to ambush a tough group of monsters (or a weak group of monsters manages to ambush the party), you'll have things swing the way of the ambushers for a couple of round, then start to turn the other way. Better hit hard while you can! But there is always that chance that one of the surprised guys will get in a lucky, nasty hit early. ;) [/QUOTE]
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