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<blockquote data-quote="sheadunne" data-source="post: 5954346" data-attributes="member: 27570"><p>My issue is only with the roll an extra die mechanic. Less dice not more. There are already too many ways to get advantage/disadvantage in the play test. There will be hundreds more. And it wouldn't surprise me to see the mechanic carried even further with allowing another d20 roll with certain spells and abilities. Now you're rolling 3 d20s to hit and taking the highest/lowest. Just make it a +2/-2 and lets move on. </p><p></p><p>And 3e and 4e had tons of ways to get flanking, cover, concealment and every other mechanic. But it was still a single die roll to hit.</p><p></p><p>If it makes you feel better I also have issue with increasing damage and HP as a way to flatten math that only leads to increased math, just in a different place. It's just not as big an issue for me as rolling multiple dice to hit. The one thing all editions have in common is roll a single d20 to hit. There were exceptions to this for certain classes and powers and spells, etc, but it was an exception and not core rules. </p><p></p><p>But I've already said all this in other threads dealing with the issue. It's a crappy core mechanic and I'll have no part in it. Thankfully there are plenty of other editions and gaming systems that I enjoy. As always, I reserve the right to see the final product before saying I'll never play the game, but I'm out of the play tests. It's clear I'm in a minority and I'm fine with that. There are plenty of games I don't play, why shouldn't D&D be one of them . . .</p></blockquote><p></p>
[QUOTE="sheadunne, post: 5954346, member: 27570"] My issue is only with the roll an extra die mechanic. Less dice not more. There are already too many ways to get advantage/disadvantage in the play test. There will be hundreds more. And it wouldn't surprise me to see the mechanic carried even further with allowing another d20 roll with certain spells and abilities. Now you're rolling 3 d20s to hit and taking the highest/lowest. Just make it a +2/-2 and lets move on. And 3e and 4e had tons of ways to get flanking, cover, concealment and every other mechanic. But it was still a single die roll to hit. If it makes you feel better I also have issue with increasing damage and HP as a way to flatten math that only leads to increased math, just in a different place. It's just not as big an issue for me as rolling multiple dice to hit. The one thing all editions have in common is roll a single d20 to hit. There were exceptions to this for certain classes and powers and spells, etc, but it was an exception and not core rules. But I've already said all this in other threads dealing with the issue. It's a crappy core mechanic and I'll have no part in it. Thankfully there are plenty of other editions and gaming systems that I enjoy. As always, I reserve the right to see the final product before saying I'll never play the game, but I'm out of the play tests. It's clear I'm in a minority and I'm fine with that. There are plenty of games I don't play, why shouldn't D&D be one of them . . . [/QUOTE]
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