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<blockquote data-quote="Li Shenron" data-source="post: 5957406" data-attributes="member: 1465"><p>Theoretically I cannot argue against your proposal because it is probably realistic, but I think you also need to think in more <em>practical</em> terms:</p><p></p><p>- rarely a PC has a significantly (lower than -1) negative ability bonus, and even more rarely she will have it in an ability that is important for her class role; maybe some Rogues in the past editions had Wis as dump stat, but if 5e requires Wis for trapfinding then Wis will practically never be a dump stat for Rogues</p><p></p><p>- it may sound theoretically outrageous to realism that a PC cannot even try a check (although this is <em>not</em> what I proposed in case of noticing traps, I <em>do</em> propose it for other skills such as Craft), but if you allow everyone to try then this clutters the game a lot... everyone will demand to roll for noticing traps in a locale where they think there is a trap (if the players don't, then you don't need a rule to handle paradoxes); therefore I am even undecided whether a non-trained character really should be allowed to even try</p><p></p><p>- as a more general problem, the game works more smoothly if <em>roles</em> in the party are separated, even at the cost of realism (but is this kind of realism <em>really</em> so important?), see what happens to the game when someone has spells that automatically unlock doors, find traps, see what's in the next room etc.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5957406, member: 1465"] Theoretically I cannot argue against your proposal because it is probably realistic, but I think you also need to think in more [I]practical[/I] terms: - rarely a PC has a significantly (lower than -1) negative ability bonus, and even more rarely she will have it in an ability that is important for her class role; maybe some Rogues in the past editions had Wis as dump stat, but if 5e requires Wis for trapfinding then Wis will practically never be a dump stat for Rogues - it may sound theoretically outrageous to realism that a PC cannot even try a check (although this is [I]not[/I] what I proposed in case of noticing traps, I [I]do[/I] propose it for other skills such as Craft), but if you allow everyone to try then this clutters the game a lot... everyone will demand to roll for noticing traps in a locale where they think there is a trap (if the players don't, then you don't need a rule to handle paradoxes); therefore I am even undecided whether a non-trained character really should be allowed to even try - as a more general problem, the game works more smoothly if [I]roles[/I] in the party are separated, even at the cost of realism (but is this kind of realism [I]really[/I] so important?), see what happens to the game when someone has spells that automatically unlock doors, find traps, see what's in the next room etc. [/QUOTE]
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