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<blockquote data-quote="Destil" data-source="post: 5581968" data-attributes="member: 1980"><p>Star Pact really, <strong>really</strong> wants to be a fully working pact. Powers are still split between Con and Cha and have Int for kickers, nevermind AC. This just dosn't work, and this is coming from one of the rare players who likes "V shaped" classes conceptually (Psion should have been Int|Cha in my mind).</p><p></p><p>The Con Int build works, but the highest level encounter power they can use and get a pact bonus for is 13th. If you're playing high level may as well have just been a Infernal Warlock, because this is where all of your encounter powers are coming from and then you could get the kickers to work on your encounters.</p><p></p><p>The Cha-Con starlock can hit, but they don't get much if anything from the starlock kickers so they may as well just take the best power from any pact.</p><p></p><p>A Cha-Int starlock has lots of powers with great kickers and an at will that they can't hit with.</p><p></p><p>Ideally any power that had a star-pact specific, Int based kikcer should use Con or Cha, but Dire Radiance is by far the biggest offender. Even one encounter per tier allowing both would be a big boon. The best way to fix this is to make all their encounter powers use either Cha or Con. This also applies to Doomsayer powers.</p></blockquote><p></p>
[QUOTE="Destil, post: 5581968, member: 1980"] Star Pact really, [b]really[/b] wants to be a fully working pact. Powers are still split between Con and Cha and have Int for kickers, nevermind AC. This just dosn't work, and this is coming from one of the rare players who likes "V shaped" classes conceptually (Psion should have been Int|Cha in my mind). The Con Int build works, but the highest level encounter power they can use and get a pact bonus for is 13th. If you're playing high level may as well have just been a Infernal Warlock, because this is where all of your encounter powers are coming from and then you could get the kickers to work on your encounters. The Cha-Con starlock can hit, but they don't get much if anything from the starlock kickers so they may as well just take the best power from any pact. A Cha-Int starlock has lots of powers with great kickers and an at will that they can't hit with. Ideally any power that had a star-pact specific, Int based kikcer should use Con or Cha, but Dire Radiance is by far the biggest offender. Even one encounter per tier allowing both would be a big boon. The best way to fix this is to make all their encounter powers use either Cha or Con. This also applies to Doomsayer powers. [/QUOTE]
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