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Playtested a warmage? Any good?
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<blockquote data-quote="Victim" data-source="post: 3534757" data-attributes="member: 78"><p>Since I'm playing a Dread Necromancer, I might as well elaborate.  My character's abilities aren't really able to amp up for a major battle.  Most of my buffs are simple things like Deathward and False Life.  We're playing Ebberon, so she does have Action Surge for rapid casting when needed though.  That's a big help.</p><p></p><p>What can change is what other stuff I bring along.   Planar Binding can provide a few extra creatures with abilities I don't have.  Planar Binding also uses Dimensional Anchor and Magic Circle, which I don't have.  If my character wants to quickly, safely, and efficiently bind entities, then she needs to request aid from our wizard or artificer.  And they can do planar binding themselves, if they really want to (of course, having the highest CHA can help).  </p><p></p><p>She can also bring along more undead.  But all of my really dangerous undead that she can't normally take along are really big.  Bringing along more Large and Huge undead isn't easy - our group's teleportation ability is overtaxed as is.  Packing up the whole force and taking it to another continent is non-trivial.  It's more difficult to handle all the teleports than it is for a prep caster to change his spells for a particular fight (because it has to be a normal caster doing the teleports).  Also, my undead horde is largely static in composition; it can't be readily retooled to suit particular opponents.  I'd have to track down the monsters I want to kill and animate them.</p><p></p><p>With a warlock, artificer, and wizard in the group, it seemed like going for UMD would be largely wasted.</p><p></p><p>So most of my preparation based abilities require the assistance of a real caster.  A familar with invisibility and commune isn't too bad for information gathering though.</p></blockquote><p></p>
[QUOTE="Victim, post: 3534757, member: 78"] Since I'm playing a Dread Necromancer, I might as well elaborate. My character's abilities aren't really able to amp up for a major battle. Most of my buffs are simple things like Deathward and False Life. We're playing Ebberon, so she does have Action Surge for rapid casting when needed though. That's a big help. What can change is what other stuff I bring along. Planar Binding can provide a few extra creatures with abilities I don't have. Planar Binding also uses Dimensional Anchor and Magic Circle, which I don't have. If my character wants to quickly, safely, and efficiently bind entities, then she needs to request aid from our wizard or artificer. And they can do planar binding themselves, if they really want to (of course, having the highest CHA can help). She can also bring along more undead. But all of my really dangerous undead that she can't normally take along are really big. Bringing along more Large and Huge undead isn't easy - our group's teleportation ability is overtaxed as is. Packing up the whole force and taking it to another continent is non-trivial. It's more difficult to handle all the teleports than it is for a prep caster to change his spells for a particular fight (because it has to be a normal caster doing the teleports). Also, my undead horde is largely static in composition; it can't be readily retooled to suit particular opponents. I'd have to track down the monsters I want to kill and animate them. With a warlock, artificer, and wizard in the group, it seemed like going for UMD would be largely wasted. So most of my preparation based abilities require the assistance of a real caster. A familar with invisibility and commune isn't too bad for information gathering though. [/QUOTE]
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