Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtested dat 5e at Gencon.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enchanter Tom" data-source="post: 6172336" data-attributes="member: 6749522"><p>It was the Murder at Baldur's Gate playtest, and our GM was really great. Rather than giving a comprehensive rundown of everything that happened (I'm lazy), let me address a few things.</p><p></p><p>• It felt like D&D. This was the big one for me. The game played a lot like the D&D I know and am used to. It was fast, it was simple, it was fun.</p><p></p><p>• Most enemies died in 1-2 hits. You have no idea what a refreshing change of pace this is from 4e. A single good dropping a monster is definitely a positive. Players didn't need to worry about critical hits for this to happen, either. A good roll on your damage die was usually enough to bring a monster down or at least weaken him enough that a follow-up attack would.</p><p></p><p>• The fighter was good, but not different enough from other classes. I played the dwarf fighter, which I regretted a little. Not because he was bad, but because he didn't have anything to really differentiate him from other classes. Even a slight boost to damage rolls would have been nice. Other than that, though, I felt competent in and out of combat, even though my character didn't have expertise dice and his stats were focused on combat (Str/Con/Dex priorities). I do wish the fighter had expertise dice on at least one type of check.</p><p></p><p>• Advantage mechanic is great.</p><p></p><p>• Magic missile starting out with three missiles is a good idea. At-will spells are not so great. My friend (who played a wizard) really disliked having an at-will spell (I believe it was ray of frost). He said that it resulted in him defaulting to the at-will spells rather than using his crossbow or another weapon.</p><p></p><p>• The fighter's second wind ability I did not like. It takes an action (not so great in the middle of a fight), and the amount it healed was trivial at first level. It's also kind of stupid for the fighter to have self-healing in addition to HD.</p><p></p><p>• I dislike that the playtest occurred at first level because first level is easy to get right. It's every other level that's the problem.</p><p></p><p>I'm still on the fence about DDN. If the playtest is anything to go by, I'm going to be interested in it, but I don't know if it's going to be worth the money--especially if we're coming up on the last playtest packet in September. The move to internal development without external feedback is worrisome to me.</p></blockquote><p></p>
[QUOTE="Enchanter Tom, post: 6172336, member: 6749522"] It was the Murder at Baldur's Gate playtest, and our GM was really great. Rather than giving a comprehensive rundown of everything that happened (I'm lazy), let me address a few things. • It felt like D&D. This was the big one for me. The game played a lot like the D&D I know and am used to. It was fast, it was simple, it was fun. • Most enemies died in 1-2 hits. You have no idea what a refreshing change of pace this is from 4e. A single good dropping a monster is definitely a positive. Players didn't need to worry about critical hits for this to happen, either. A good roll on your damage die was usually enough to bring a monster down or at least weaken him enough that a follow-up attack would. • The fighter was good, but not different enough from other classes. I played the dwarf fighter, which I regretted a little. Not because he was bad, but because he didn't have anything to really differentiate him from other classes. Even a slight boost to damage rolls would have been nice. Other than that, though, I felt competent in and out of combat, even though my character didn't have expertise dice and his stats were focused on combat (Str/Con/Dex priorities). I do wish the fighter had expertise dice on at least one type of check. • Advantage mechanic is great. • Magic missile starting out with three missiles is a good idea. At-will spells are not so great. My friend (who played a wizard) really disliked having an at-will spell (I believe it was ray of frost). He said that it resulted in him defaulting to the at-will spells rather than using his crossbow or another weapon. • The fighter's second wind ability I did not like. It takes an action (not so great in the middle of a fight), and the amount it healed was trivial at first level. It's also kind of stupid for the fighter to have self-healing in addition to HD. • I dislike that the playtest occurred at first level because first level is easy to get right. It's every other level that's the problem. I'm still on the fence about DDN. If the playtest is anything to go by, I'm going to be interested in it, but I don't know if it's going to be worth the money--especially if we're coming up on the last playtest packet in September. The move to internal development without external feedback is worrisome to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtested dat 5e at Gencon.
Top