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Playtested dat 5e at Gencon.
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<blockquote data-quote="MortalPlague" data-source="post: 6172779" data-attributes="member: 62721"><p>Thanks for the write-up! I'm glad you had fun; my group has been playing 5th Edition over a couple of short campaigns, and it's been a great deal of fun for us.</p><p></p><p>About the internal development, I agree with you there. I was hoping to see the playtest continue so that there isn't a need for errata a month after the books come out. I'm hoping they'll do a beta test before they send the books to print.</p><p></p><p></p><p></p><p>I'm with Enchanter Tom on this one. I played a lot of 4th Edition, and I really liked a lot of what it brought to the table. But minions were the hardest type of monster for me to work with. They always felt like a waste of an attack even if they were actually threatening. The most success I had was with minions who set up attack conditions for bigger monsters (like zombie minions who grab or pull prone, allowing a bigger zombie to use a special attack), or with minions who had challenges associated with killing them (explode on death, for instance). But the usual minions always felt a little hollow.</p><p></p><p></p><p></p><p>If you look at the playtest packet, shields <em>are</em> +2 AC right now. They have been for a couple of packets. And considering that monster attack bonuses scale slowly, I think they're in a good spot where they make it a tough choice between sword and board or two weapon / two-hander.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6172779, member: 62721"] Thanks for the write-up! I'm glad you had fun; my group has been playing 5th Edition over a couple of short campaigns, and it's been a great deal of fun for us. About the internal development, I agree with you there. I was hoping to see the playtest continue so that there isn't a need for errata a month after the books come out. I'm hoping they'll do a beta test before they send the books to print. I'm with Enchanter Tom on this one. I played a lot of 4th Edition, and I really liked a lot of what it brought to the table. But minions were the hardest type of monster for me to work with. They always felt like a waste of an attack even if they were actually threatening. The most success I had was with minions who set up attack conditions for bigger monsters (like zombie minions who grab or pull prone, allowing a bigger zombie to use a special attack), or with minions who had challenges associated with killing them (explode on death, for instance). But the usual minions always felt a little hollow. If you look at the playtest packet, shields [i]are[/i] +2 AC right now. They have been for a couple of packets. And considering that monster attack bonuses scale slowly, I think they're in a good spot where they make it a tough choice between sword and board or two weapon / two-hander. [/QUOTE]
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