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Playtesters: Are you using miniatures?
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<blockquote data-quote="Kzach" data-source="post: 5927239" data-attributes="member: 56189"><p>I can't vote because I'm in two playtests. One with minis/grid and one without.</p><p></p><p>It actually provides a very interesting contrast. The grid game is DEFINITELY more relaxed and freeform. I feel that I have far more options but that those options are limited to my imagination and the mood of the DM. Luckily for me, he tends to be in a good mood most of the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>BUT... I also find that other people seem hesitant to do things or take risks and because of that, I'm not sure if they're enjoying themselves as much as I am. I'm very proactive and will ask to do odd or interesting things all the time whereas sometimes I think that I need to reign myself in because I feel that by engaging the DM on such a creative level that I'm overshadowing other people who don't.</p><p></p><p>When playing with a grid, the options are FAR more limited. I think that this playtest is seriously lacking in grid options. I find I'm desperately wanting for abilities to push, pull, slide especially. But having said that, there's also a common ground for all the players to play their characters to their fullest capability and no-one tends to get left behind in combat situations. And if everyone feels like everyone at the table is enjoying the game, the game itself becomes all the more enjoyable.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5927239, member: 56189"] I can't vote because I'm in two playtests. One with minis/grid and one without. It actually provides a very interesting contrast. The grid game is DEFINITELY more relaxed and freeform. I feel that I have far more options but that those options are limited to my imagination and the mood of the DM. Luckily for me, he tends to be in a good mood most of the time :) BUT... I also find that other people seem hesitant to do things or take risks and because of that, I'm not sure if they're enjoying themselves as much as I am. I'm very proactive and will ask to do odd or interesting things all the time whereas sometimes I think that I need to reign myself in because I feel that by engaging the DM on such a creative level that I'm overshadowing other people who don't. When playing with a grid, the options are FAR more limited. I think that this playtest is seriously lacking in grid options. I find I'm desperately wanting for abilities to push, pull, slide especially. But having said that, there's also a common ground for all the players to play their characters to their fullest capability and no-one tends to get left behind in combat situations. And if everyone feels like everyone at the table is enjoying the game, the game itself becomes all the more enjoyable. [/QUOTE]
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