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*Pathfinder & Starfinder
Playtesters for a Holy Assassin Class?
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<blockquote data-quote="gamerprinter" data-source="post: 5155939" data-attributes="member: 50895"><p>I am working on a publishing project and the need came up to develop a holy assassin class for Pathfinder RPG, so I developed one and now need it play-tested, any volunteers?</p><p></p><p>The class is based on a Pathfinder Ranger as a template, has many ranger abilities with some nerfs to accomodate additional abilities, but flavored more as a cleric assassin.</p><p></p><p>Deathwatcher (tentative name for now, probably will be changed)</p><p>HD: d8</p><p>BAB: as per Cleric</p><p>Saves: as per Ranger</p><p>Alignment: any non-good/non-evil neutral</p><p></p><p>Skills: 6 + Intelligence modifier</p><p>Class Skills: Bluff, Climb, Disguise, Escape Artist, Heal, Knowledge: Engineering, Knowledge: Religion, Perception, Profession, Sense Motive, Spellcraft, Stealth, Swim</p><p></p><p>Weapons/Armor: any simple and martial weapon, any light and medium armor, no shields.</p><p></p><p>Favored Enemy: limited to any humanoid (subtype) (human, elf, giant, etc.), monstrous humanoid and undead.</p><p></p><p>Trail: follow a target without being spotted; as a standard action, select a target in line of sight, a deathwatcher adds half his base level (minimum 1) to avoid being spotted. Use this as a penalty to opposed Perception checks, also as a Perception bonus to reacquire lost targets, who have turned a corner or otherwise fallen out of line of sight.</p><p></p><p>Combat Style feat: as per ranger, combat styles available include two weapon fighting and archery. A new style is available (see below)</p><p></p><p>Stealth Striker Combat Style: improved feinting, improved initiative, mobility, power attack; at 6th level add: improved critical, improved vital strike; at 9th level add: blinding critical, spring attack.</p><p></p><p>Favored Terrain: at 2nd level gain a favored terrain from the following list: urban, underground (cavern/dungeon/sewers). At 6th level gain second favored terrain, no further favored terrains available beyond this point.</p><p></p><p>Weapon Focus: at 3rd level gain weapon focus as a bonus feat.</p><p></p><p>Use Poison: at 3rd level gain use poison extraordinary ability as per Assassin Prestige Class.</p><p></p><p>Sneak Attack: at 4th level gain Sneak Attack bonus 1d6, improving every fourth level, to a total of 5d6 at 20th level.</p><p></p><p>Spells: at 4th level gain access to a small number of divine spells from the Cleric spell list. Use rules and progression as per ranger class.</p><p></p><p>Swift Trailing: at 7th level gain trail ability at double movement rate.</p><p></p><p>Evasion: gain this ability at 9th level</p><p></p><p>Deathwatcher's Quarry: at 11th level, gain a +2 insight bonus to attacks, damage, saves and DC checks with target of deathwatcher's quarry, and confirm all critical hits.</p><p></p><p>Improved Evasion: gain this ability at 13th level</p><p></p><p>Hide in Plain Sight: gain this ability at 17th level</p><p></p><p>Critical Blow: at 19th level gain - on a successful critical hit, double stength bonus to normal damage.</p><p></p><p>Coup de Grace Mastery: at 20th level, all coup de grace attempts are done as a swift action, with no incurred attacks of opportunity against threatening opponents. As rogues, deathwatchers can combine Sneak Attack with a coup de grace.</p><p></p><p>The Deathwatcher is a holy assassin, serving a lesser deity of death called Cerene. This deity's primary concern is the slaying of those living beings attempting to extend their mortalities beyond natural means (magic, undead status.) These fanatics are devout followers of their deity and assassinate only holy sanctioned targets and will never kill for pay.</p><p></p><p>As a temple priest, deathwatchers perform burial rites and pay for burial expenses for the poor. They also perform fee based mercy killings for those suffering disease, injury or illness, though lack the funds to visit a proper healer or cleric. They serve the community and have a voice in local government and are considered a respected member of the community.</p><p></p><p>Their holy assassinations are kept secret from public exposure or to the authorities in the city. The assassin's guildmaster is the high priest of the Temple of Cerene, only located in cities; never in towns or villages.</p><p>________________</p><p></p><p>Any Play-testers interested in givnig this new class a proper run through?</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5155939, member: 50895"] I am working on a publishing project and the need came up to develop a holy assassin class for Pathfinder RPG, so I developed one and now need it play-tested, any volunteers? The class is based on a Pathfinder Ranger as a template, has many ranger abilities with some nerfs to accomodate additional abilities, but flavored more as a cleric assassin. Deathwatcher (tentative name for now, probably will be changed) HD: d8 BAB: as per Cleric Saves: as per Ranger Alignment: any non-good/non-evil neutral Skills: 6 + Intelligence modifier Class Skills: Bluff, Climb, Disguise, Escape Artist, Heal, Knowledge: Engineering, Knowledge: Religion, Perception, Profession, Sense Motive, Spellcraft, Stealth, Swim Weapons/Armor: any simple and martial weapon, any light and medium armor, no shields. Favored Enemy: limited to any humanoid (subtype) (human, elf, giant, etc.), monstrous humanoid and undead. Trail: follow a target without being spotted; as a standard action, select a target in line of sight, a deathwatcher adds half his base level (minimum 1) to avoid being spotted. Use this as a penalty to opposed Perception checks, also as a Perception bonus to reacquire lost targets, who have turned a corner or otherwise fallen out of line of sight. Combat Style feat: as per ranger, combat styles available include two weapon fighting and archery. A new style is available (see below) Stealth Striker Combat Style: improved feinting, improved initiative, mobility, power attack; at 6th level add: improved critical, improved vital strike; at 9th level add: blinding critical, spring attack. Favored Terrain: at 2nd level gain a favored terrain from the following list: urban, underground (cavern/dungeon/sewers). At 6th level gain second favored terrain, no further favored terrains available beyond this point. Weapon Focus: at 3rd level gain weapon focus as a bonus feat. Use Poison: at 3rd level gain use poison extraordinary ability as per Assassin Prestige Class. Sneak Attack: at 4th level gain Sneak Attack bonus 1d6, improving every fourth level, to a total of 5d6 at 20th level. Spells: at 4th level gain access to a small number of divine spells from the Cleric spell list. Use rules and progression as per ranger class. Swift Trailing: at 7th level gain trail ability at double movement rate. Evasion: gain this ability at 9th level Deathwatcher's Quarry: at 11th level, gain a +2 insight bonus to attacks, damage, saves and DC checks with target of deathwatcher's quarry, and confirm all critical hits. Improved Evasion: gain this ability at 13th level Hide in Plain Sight: gain this ability at 17th level Critical Blow: at 19th level gain - on a successful critical hit, double stength bonus to normal damage. Coup de Grace Mastery: at 20th level, all coup de grace attempts are done as a swift action, with no incurred attacks of opportunity against threatening opponents. As rogues, deathwatchers can combine Sneak Attack with a coup de grace. The Deathwatcher is a holy assassin, serving a lesser deity of death called Cerene. This deity's primary concern is the slaying of those living beings attempting to extend their mortalities beyond natural means (magic, undead status.) These fanatics are devout followers of their deity and assassinate only holy sanctioned targets and will never kill for pay. As a temple priest, deathwatchers perform burial rites and pay for burial expenses for the poor. They also perform fee based mercy killings for those suffering disease, injury or illness, though lack the funds to visit a proper healer or cleric. They serve the community and have a voice in local government and are considered a respected member of the community. Their holy assassinations are kept secret from public exposure or to the authorities in the city. The assassin's guildmaster is the high priest of the Temple of Cerene, only located in cities; never in towns or villages. ________________ Any Play-testers interested in givnig this new class a proper run through? GP [/QUOTE]
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