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General Tabletop Discussion
*Pathfinder & Starfinder
Playtesters for a Holy Assassin Class?
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<blockquote data-quote="ruemere" data-source="post: 5155999" data-attributes="member: 5515"><p>Major problems:</p><ul> <li data-xf-list-type="ul">Non-good does not go well with holy - in d20 "holy" is usually equal to "bane to all evil stuff"</li> <li data-xf-list-type="ul">As written, straight Rogue is going to be more versatile and effective: more skill points, better class skills, favored enemy is trumped by sneak attacks, Rogue/Shadowdancer will have access to similar class features at lower levels, Rogue/Assassin will trump the class in about everything.</li> <li data-xf-list-type="ul">Trail - very limited applicability, breaks reasonable limits of standard d20 test</li> <li data-xf-list-type="ul">Capstone ability.</li> </ul><p></p><p>Recommendation:</p><p>Start anew. Address the following issues:</p><p>- Create a unique shtick (or find a unique niche).</p><p>- A base class must be able to do something besides its unique shtick.</p><p>- Remember: Fighter is about melee, Rogues excel at sneaking, traps and skill use, Rangers do Roguey stuff in woods and get nature-related supernatural abilities (and companions), Assassins kill bypassing hitpoints while making resurrection harder.</p><p>- This is d20. Worry about magical protections, raise dead and divinations. Oh, and you need to bypass hitpoints.</p><p>- This is d20, however spells do not solve all problems (i.e. adding spell levels won't resolve current issues).</p><p></p><p>Two important thingies:</p><p>- Unless it's NPC class, a player should enjoy playing it.</p><p>- In case you achieve the above, make sure you haven't created Mary Sue.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5155999, member: 5515"] Major problems: [LIST] [*]Non-good does not go well with holy - in d20 "holy" is usually equal to "bane to all evil stuff" [*]As written, straight Rogue is going to be more versatile and effective: more skill points, better class skills, favored enemy is trumped by sneak attacks, Rogue/Shadowdancer will have access to similar class features at lower levels, Rogue/Assassin will trump the class in about everything. [*]Trail - very limited applicability, breaks reasonable limits of standard d20 test [*]Capstone ability. [/LIST] Recommendation: Start anew. Address the following issues: - Create a unique shtick (or find a unique niche). - A base class must be able to do something besides its unique shtick. - Remember: Fighter is about melee, Rogues excel at sneaking, traps and skill use, Rangers do Roguey stuff in woods and get nature-related supernatural abilities (and companions), Assassins kill bypassing hitpoints while making resurrection harder. - This is d20. Worry about magical protections, raise dead and divinations. Oh, and you need to bypass hitpoints. - This is d20, however spells do not solve all problems (i.e. adding spell levels won't resolve current issues). Two important thingies: - Unless it's NPC class, a player should enjoy playing it. - In case you achieve the above, make sure you haven't created Mary Sue. Regards, Ruemere [/QUOTE]
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Playtesters for a Holy Assassin Class?
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