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Playtesters for a Holy Assassin Class?
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<blockquote data-quote="gamerprinter" data-source="post: 5156233" data-attributes="member: 50895"><p><strong>New thoughts...</strong></p><p></p><p>Looking at Cleric Assassin from other points of view:</p><p></p><p>1. A cleric based class skilled in grappling and strangulation, able to do touch spells, perhaps bypass armor and do touch spells, mostly spells that bypass hit points, pins and immobilizes targeted victim. Gets a ghosttouch grapple or strangle at capstone.</p><p></p><p>2. Create something akin to a Ninja with ki powers (like) mechanic granting special powers for combat, bypassing armor/hp, etc.</p><p></p><p>3. A somewhat nerfed Rogue class with more spell access, perhaps like a Ranger progression with arcane spells.</p><p></p><p>4. Related to #2, a monk with either rogue talents, or ki powers more akin to stealth and slaying.</p><p></p><p>Does any of these work as a unique schtick?</p><p></p><p>My product features an "Assassin's Lair" that is connected to a Temple in the city. It is intended as a drop-in product to existing adventures and campaigns with supporting organizations, NPCs, magic items, traps, tips on using the product, plot hooks, etc. Though it works as a standalone product, it will be connected to all other products and eventually be used to world-build from the bottom up, creating a new campaign setting.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5156233, member: 50895"] [b]New thoughts...[/b] Looking at Cleric Assassin from other points of view: 1. A cleric based class skilled in grappling and strangulation, able to do touch spells, perhaps bypass armor and do touch spells, mostly spells that bypass hit points, pins and immobilizes targeted victim. Gets a ghosttouch grapple or strangle at capstone. 2. Create something akin to a Ninja with ki powers (like) mechanic granting special powers for combat, bypassing armor/hp, etc. 3. A somewhat nerfed Rogue class with more spell access, perhaps like a Ranger progression with arcane spells. 4. Related to #2, a monk with either rogue talents, or ki powers more akin to stealth and slaying. Does any of these work as a unique schtick? My product features an "Assassin's Lair" that is connected to a Temple in the city. It is intended as a drop-in product to existing adventures and campaigns with supporting organizations, NPCs, magic items, traps, tips on using the product, plot hooks, etc. Though it works as a standalone product, it will be connected to all other products and eventually be used to world-build from the bottom up, creating a new campaign setting. GP [/QUOTE]
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Playtesters for a Holy Assassin Class?
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