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Playtesters for a Holy Assassin Class?
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<blockquote data-quote="gamerprinter" data-source="post: 5156818" data-attributes="member: 50895"><p><strong>Maybe a Prestige Class instead?</strong></p><p></p><p>Giving this some more thought, maybe it would better serve as a Prestige Class.</p><p></p><p>Sustainer (name may change, placeholder for now)</p><p></p><p>HD: d8, BAB: Cleric, Saves: Cleric</p><p></p><p>Requirements:</p><p>Alignment: any non-good/non-evil neutral alignment</p><p>Skills: Disguise ranks 2, Stealth ranks 5</p><p>Special: devout obedience to high priest, Temple of Cerene</p><p></p><p>Class Skills: Bluff, Craft, Diplomacy (Gather Information), Disable Device (bypass traps), Disguise, Knowledge: Planes, Knowledge: Religion, Perception, Stealth, Use Magic Device (bypass magic wards); 6 + Int. modifier.</p><p></p><p>1st: Sneak Attack 1d6, Stunning Strike (on successful Sneak Attack, may apply the Stunned condition on target for 1 round), Rope Trick (at will).</p><p></p><p>2nd: Cast Orisons, Improved Grapple, Poison Use</p><p></p><p>3rd: Sneak Attack 2d6, Sleep Strike (on successful Sneak Attack, may cause target to fall asleep for 1d4 hours).</p><p></p><p>4th: Cast 1st level Cleric spell, Ethereal Jaunt x1/day, Hidden Weapon (as per Assassin's ability).</p><p></p><p>5th: Sneak Attack 3d6, Paralyzation Strike (on a successful Sneak Attack, may cause target to be paralyzed for 2d6 rounds)</p><p></p><p>6th: Cast 2nd level Cleric spell, Greater Grapple (on a successful Grapple attempt, your opponent is automatically pinned, but you lose Dex bonus), Improved Feinting</p><p></p><p>7th: Sneak Attack 4d6, Ethereal Jaunt x 2/day</p><p></p><p>8th: Cast 3rd level Cleric spell, Death Strike (on a successful Sneak Attack, your target is slain), Greater Feinting</p><p></p><p>9th: Sneak Attack 5d6, True Death (as per Assassin ability)</p><p></p><p>10th: Cast 4th level Cleric spell, Ethereal Jaunt x 3/day, Swift Coup de Grace (perform Coup de Grace as a swift action.)</p><p></p><p>Critique please!</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5156818, member: 50895"] [b]Maybe a Prestige Class instead?[/b] Giving this some more thought, maybe it would better serve as a Prestige Class. Sustainer (name may change, placeholder for now) HD: d8, BAB: Cleric, Saves: Cleric Requirements: Alignment: any non-good/non-evil neutral alignment Skills: Disguise ranks 2, Stealth ranks 5 Special: devout obedience to high priest, Temple of Cerene Class Skills: Bluff, Craft, Diplomacy (Gather Information), Disable Device (bypass traps), Disguise, Knowledge: Planes, Knowledge: Religion, Perception, Stealth, Use Magic Device (bypass magic wards); 6 + Int. modifier. 1st: Sneak Attack 1d6, Stunning Strike (on successful Sneak Attack, may apply the Stunned condition on target for 1 round), Rope Trick (at will). 2nd: Cast Orisons, Improved Grapple, Poison Use 3rd: Sneak Attack 2d6, Sleep Strike (on successful Sneak Attack, may cause target to fall asleep for 1d4 hours). 4th: Cast 1st level Cleric spell, Ethereal Jaunt x1/day, Hidden Weapon (as per Assassin's ability). 5th: Sneak Attack 3d6, Paralyzation Strike (on a successful Sneak Attack, may cause target to be paralyzed for 2d6 rounds) 6th: Cast 2nd level Cleric spell, Greater Grapple (on a successful Grapple attempt, your opponent is automatically pinned, but you lose Dex bonus), Improved Feinting 7th: Sneak Attack 4d6, Ethereal Jaunt x 2/day 8th: Cast 3rd level Cleric spell, Death Strike (on a successful Sneak Attack, your target is slain), Greater Feinting 9th: Sneak Attack 5d6, True Death (as per Assassin ability) 10th: Cast 4th level Cleric spell, Ethereal Jaunt x 3/day, Swift Coup de Grace (perform Coup de Grace as a swift action.) Critique please! GP [/QUOTE]
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Playtesters for a Holy Assassin Class?
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