Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playtesters for a Holy Assassin Class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 5157092" data-attributes="member: 50895"><p><strong>The cleric spells may still be necessary to follow story</strong></p><p></p><p>I may re-think my lethal vs. non-lethal damage. The only reason I placed the sleep and paralyze, was to incorporate the Thieves capstone, but divided into three different abilities instead of one with a choice between the three. I might drop "sleep", but keep the paralyze. The stun and paralyze are other means to more easily invoke Sneak Attack and Coup de Grace. This also allows non-killing offensive attacks against guards and anyone not officially sanctioned for slaying, yet still an obstacle from the official assassination. They can still kill for self-defense, but slayings are on church orders only.</p><p> </p><p>Also the Improved and Greater Grapple grant means to opponent losing Dex bonus on improved, while Greater Grapple: Pin makes opponent flat-footed. Working with another rogue or assassin, these too provide great Sneak Attack opportunities.</p><p> </p><p>While I too like the Monk based concept. These assassins serve a temple as zealots, as well as the priesthood itself. I need to incorporate some levels of clerical spellcasting, so I placed them into the PrC. (Plus the cleric angle is a good excuse to give them better BAB and Saves)</p><p></p><p>The god, Cerene, is a lesser deity of death whose primary concern is the slaying of those living beings attempting to extend their mortality beyond natural means (including undeath). The priesthood also serves the community by providing burial rites and burial expenses to the poor. They also provide mercy killings upon request by those unable to pay for a visit to a proper healer or cleric, for suffering conditions of disease, injury or illness. They have a voice in local government and a measure of respect from the poorer classes of the city. They, however, keep their assassination missions secret from the general public.</p><p></p><p>They draw their adherents from appropriately aligned monks, rangers and rogues.</p><p> </p><p>Its still worth some thought.</p><p> </p><p>Thank you for your observations and ideas.</p><p> </p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5157092, member: 50895"] [b]The cleric spells may still be necessary to follow story[/b] I may re-think my lethal vs. non-lethal damage. The only reason I placed the sleep and paralyze, was to incorporate the Thieves capstone, but divided into three different abilities instead of one with a choice between the three. I might drop "sleep", but keep the paralyze. The stun and paralyze are other means to more easily invoke Sneak Attack and Coup de Grace. This also allows non-killing offensive attacks against guards and anyone not officially sanctioned for slaying, yet still an obstacle from the official assassination. They can still kill for self-defense, but slayings are on church orders only. Also the Improved and Greater Grapple grant means to opponent losing Dex bonus on improved, while Greater Grapple: Pin makes opponent flat-footed. Working with another rogue or assassin, these too provide great Sneak Attack opportunities. While I too like the Monk based concept. These assassins serve a temple as zealots, as well as the priesthood itself. I need to incorporate some levels of clerical spellcasting, so I placed them into the PrC. (Plus the cleric angle is a good excuse to give them better BAB and Saves) The god, Cerene, is a lesser deity of death whose primary concern is the slaying of those living beings attempting to extend their mortality beyond natural means (including undeath). The priesthood also serves the community by providing burial rites and burial expenses to the poor. They also provide mercy killings upon request by those unable to pay for a visit to a proper healer or cleric, for suffering conditions of disease, injury or illness. They have a voice in local government and a measure of respect from the poorer classes of the city. They, however, keep their assassination missions secret from the general public. They draw their adherents from appropriately aligned monks, rangers and rogues. Its still worth some thought. Thank you for your observations and ideas. GP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playtesters for a Holy Assassin Class?
Top