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*Pathfinder & Starfinder
Playtesters for a Holy Assassin Class?
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<blockquote data-quote="gamerprinter" data-source="post: 5157217" data-attributes="member: 50895"><p><strong>Compromise here?</strong></p><p></p><p>I like giving them all Orisons, but agree with you in changing to a limited spell list as spell-like abilities - limiting to healing, neutralize poison, cure disease, and similar spells, as well as limited wards. I don't want to give rogues, assassins and monk adherents access to lethal spells, mind-affecting or anything else that would give them direct advantage in combat. The idea is these guys serve a church with a very uptight view on life extension, resurrection and the like. Healing you before you die, is fine, but once you cross over, you now belong to the gods - any measure of bringing you back to life is anaethma.</p><p> </p><p>I don't expect the Temple of Cerene to have full clerics, and since the god is True Neutral himself, I don't see Paladins converting to this PrC.</p><p> </p><p>I see your point on granting spell casting in a PrC to those classes that weren't spell casters (though Rangers are spell casters in a limited way), not being a Pathfinder design goal. Still the Temple of Cerene must seem, at least in a limited way served with their own priesthood.</p><p> </p><p>I have to check on the pre-reqs for Arcane Trickster and Shadow Dancer, though the latter isn't a spellcaster per se, her shadow manipulation is rather spell-like.</p><p> </p><p>Good points all, but I will probably allow spell-like's as a compromise, instead of true spell casting. But I want both Sneak Attack and limited spell use - it fits the flavor of the class, temple, god and product.</p><p> </p><p>Not sure, but I could add a necessary single class dip as a cleric to qualify, though I don't care for class dipping in any case. I'll post again, when I know for sure.</p><p> </p><p>Thanks, again.</p><p> </p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5157217, member: 50895"] [b]Compromise here?[/b] I like giving them all Orisons, but agree with you in changing to a limited spell list as spell-like abilities - limiting to healing, neutralize poison, cure disease, and similar spells, as well as limited wards. I don't want to give rogues, assassins and monk adherents access to lethal spells, mind-affecting or anything else that would give them direct advantage in combat. The idea is these guys serve a church with a very uptight view on life extension, resurrection and the like. Healing you before you die, is fine, but once you cross over, you now belong to the gods - any measure of bringing you back to life is anaethma. I don't expect the Temple of Cerene to have full clerics, and since the god is True Neutral himself, I don't see Paladins converting to this PrC. I see your point on granting spell casting in a PrC to those classes that weren't spell casters (though Rangers are spell casters in a limited way), not being a Pathfinder design goal. Still the Temple of Cerene must seem, at least in a limited way served with their own priesthood. I have to check on the pre-reqs for Arcane Trickster and Shadow Dancer, though the latter isn't a spellcaster per se, her shadow manipulation is rather spell-like. Good points all, but I will probably allow spell-like's as a compromise, instead of true spell casting. But I want both Sneak Attack and limited spell use - it fits the flavor of the class, temple, god and product. Not sure, but I could add a necessary single class dip as a cleric to qualify, though I don't care for class dipping in any case. I'll post again, when I know for sure. Thanks, again. GP [/QUOTE]
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Playtesters for a Holy Assassin Class?
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